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I have updated the Setup compatible with afr020 and oodlerec.
Instrutions: I have already set-up all for you. If you want to use AFR, use "UltraArc.exe" or "_DiskSpan (AFR).bat". For UltraArc.exe: Just select MASK method, define disk/archive sizes, names, paths etc and press START. For _DiskSpan (AFR).bat: Type in game folder and hit enter button and follow instructions. --- If you want to use oodlerec, use right-click on "_DiskSpan (oo2rec).bat" and Edit. Search for "set GAME[1].METH[1]=oo2rec#+srep+lolz". Go to game folder, pick a forge file and drag&drop this file inside "oo2scan_7_win64.exe" which is located in attachment. Something like this will appear: ![]() Look at positions ([X]). If most is [1], then replace Code:
"set GAME[1].METH[1]=oo2rec#+srep+lolz" with "set GAME[1].METH[1]=oo2reck+srep+lolz" Code:
m or s. Code:
"set GAME[1].METH[1]=oo2reck+oo2recm+oo2recs+srep+lolz" Why different methods? AFR will copy all forge files to a TEMP directory, which will need much drive space before recompressing all the forge files. But AFR has most of the time a bit better output. oo2rec# has direct stdio support, it means no temp files will be created (except for the precompressed files), it need much less drive space, but has a bit worse output.
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| The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
houcine80 (21-07-2020), Sanskar Mandothia (18-07-2020) | ||
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Thanks man...very very much...you are magician!
Took me 3 days, took you 3mins! ![]() This compressor as well as setup script works peacefully...Finally <3 Tried with 1 small file ![]() I think the game files are kinda encrypted because the oodle version shows 0 (not 1,2,3)...plus AFR & oodle gives same compression ratio 95.4. I think it was the empathy of lolz to get even that 5% compression Just wondering if I could get that wonderful script source code & trick to enable support for different decompression of archives.. Last edited by Sanskar Mandothia; 18-07-2020 at 05:51. |
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