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Old 18-05-2020, 21:49
shazzla shazzla is offline
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@KaktoR: is there any other tool to recompress embedded audio files??? :-o
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Old 19-05-2020, 04:20
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KaktoR KaktoR is offline
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Quote:
Originally Posted by shazzla View Post
@KaktoR: is there any other tool to recompress embedded audio files??? :-o
Sometimes it's possible to use oggre if ogg files stored in archives (example: Kingdom come audio files).
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Old 20-05-2020, 02:32
Masquerade Masquerade is offline
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LEGO Star Wars The Complete Saga

In it's retail state (just like all other LEGO Games) this game is impossible to compress properly. In order to make a decent conversion, you first need to use QuickBMS on the DAT files to unpack them.

You can download QuickBMS here.

You will also need the TTGames BMS script which you can get here.

Drag the BMS script over the QuickBMS EXE file and select all the DAT files. I like to unpack to a separate folder then merge the files after unpacking, but it's perfectly fine to unpack to the game directory.

After unpacking, move or delete the DAT files since we no longer need them.

Test the game to make sure it still loads okay, it will load from the raw asssets just like it would from the DAT files.

Total Unpacked Size: 9.4GB

Compression as follows:
  • The following passage is required in Arc.groups:
    Code:
    $ogg
    *.ogg
    
    $wav
    *.wav
    
    $bink
    *.bik
  • Compress using the folowing:
    Code:
    srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096/$wav=msc:wav=1:frog=9+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096/$ogg=oggre/$bink=bpk
  • I used FROG instead of TAK for MSC because TAK caused a crash. FROG works fine...

Total Packed Size using above methods: ~1.74GB
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