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Old 06-05-2020, 01:46
Masquerade Masquerade is offline
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Euro Truck Simulator 2

This game has lots of zlib streams, so I'm using XTool Zlib however it completely crashes my PC.

Please note I have XTool limited to 80% of my CPU threads (using the t80p switch). My CPU is 8 core, 16 thread Ryzen 7 2700.

Here't the versions I've tested:
Code:
XTool V12 x64 = Crashes my PC (only way to recover is press physical reset button)

XTool V12 x86 = ERROR: write error (disk full?) in compression algorithm xzlib
I also tried pZlib:

Code:
pZlib V3 x86 = ERROR: write error (disk full?) in compression algorithm pZlib

pZlib V3 x64 = ERROR: write error (disk full?) in compression algorithm pZlib64
Please note that I haven't overclocked my CPU or modified anything in a way that could have an adverse effect on CPU heavy tasks, as I had XTool and pZLib working in previous recent conversions.

I am going to try other versions of XTool.

Updated Edit: it appears XTool 2019 x64 is working for me without issues. 1,113,038,020 bytes of game data precompressed into 16,176,946,862 bytes - that's looking good!!

Last edited by Masquerade; 06-05-2020 at 01:56.
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Old 06-05-2020, 03:09
dixen dixen is offline
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Quote:
Originally Posted by Masquerade View Post
This game has lots of zlib streams, so I'm using XTool Zlib however it completely crashes my PC.
XTool v 0.12 (x64) with с64mb - decompress without errors and stucks.
8 gb *.scs files > 43 gb > 12 gb after srep (a2 m5f) > 3.47 after lolz

Last edited by dixen; 06-05-2020 at 03:17.
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Old 06-05-2020, 03:53
Masquerade Masquerade is offline
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Quote:
Originally Posted by dixen View Post
XTool v 0.12 (x64) with с64mb - decompress without errors and stucks.
8 gb *.scs files > 43 gb > 12 gb after srep (a2 m5f) > 3.47 after lolz
Should I always use XTool with a high chunk size (e.g. 128)?
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