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Old 03-04-2020, 07:20
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Prettyboy099 Prettyboy099 is offline
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Assassin's Creed Odyssey 1.5.3 (eng only)

Game size - 89.3gb
Method used - srep+4x4:lzma
Final size - 50.9gb
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Old 04-04-2020, 05:48
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LEGO Indiana Jones

In it's retail state (just like all other LEGO Games) this game is impossible to compress properly. In order to make a decent conversion, you first need to use QuickBMS on the DAT files to unpack them.

You can download QuickBMS here.

You will also need the TTGames BMS script which you can get here.

Drag the BMS script over the QuickBMS EXE file and select all the DAT files. I like to unpack to a separate folder then merge the files after unpacking, but it's perfectly fine to unpack to the game directory.

After unpacking, move or delete the DAT files since we no longer need them.

Test the game to make sure it still loads okay, it will load from the raw asssets just like it would from the DAT files.

Total Unpacked Size: 5.61GB

Compression as follows:
  • The following passage is required in Arc.groups:
    Code:
    $ogg
    *.ogg
    
    $wav
    *.wav
    
    $bink
    *.bik
    
    $dds
    *.dds
  • Compress using the folowing:
    Code:
    srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096/$wav=msc:wav=1:tak=9+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096/$ogg=oggre/$bink=bpk+srep:m3f:l512:v2/$dds=msc:dxt=5:ddsraw=1+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096

Total Packed Size using above methods: 1.77GB

Last edited by Masquerade; 04-04-2020 at 06:17.
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