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#1
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Here are a few samples
Destiny 2 (oodle 3) Borderlands 2 Remastered (unreal engine lzo) Borderlands PreSequel Remastered (unreal engine lzo) Mass Effect (unreal engine lzo) Mass Effect 2 (unreal engine lzo) AC Odyssey (forge engine oodle 4) Maybe more to come...
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#2
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Quote:
as for Odyssey, probably some internal issue but the scanner does see all the streams in the samples DataPC_ACD_Greece_DX11.forge: Code:
Universal Oodle stream scanner Created by Razor12911 [0] = Unknown/Invalid [1] = Kraken/Hydra [2] = Mermaid/Selkie/Hydra [3] = Leviathan/Hydra 0001[2]| Pos: 00004CE4, Size: 13359 0002[2]| Pos: 00008117, Size: 13271 0003[2]| Pos: 0000B4F2, Size: 25162 0004[2]| Pos: 00011740, Size: 25029 .... 0387[2]| Pos: 00856A2E, Size: 26334 0388[2]| Pos: 0085D110, Size: 13314 0389[2]| Pos: 00860568, Size: 21767 0390[2]| Pos: 00865A73, Size: 23507 Done!!! Last edited by Razor12911; 21-06-2019 at 18:18. |
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#3
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We already can use uelr for the unreal engine lzo games listed above, but the main problem is, that it has no stdin too and only specific files can be unpacked with it (unlike xtool, you can't just pack the whole game with uelr if files are present which don't have lzo streams, for example binaries or text files. You have to use masking or a seperate archive if you use diskspan for example. With xtool we can just pack the whole game without seperate it by files or streams).
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