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#1
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I think I don't understand your question right.
If you select a cmomponent in installer, it will be extracted. If it is not selected, installer will not extract it.
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Titeuf (22-03-2019) | ||
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#2
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Quote:
I have to run a program conditionally that targets in AC1 .forge.patch files. The condition is that it only should run when Polish or Czech language is selected. How to check if Polish (for example component3.Name=cm:PL) is selected to run the program and run it if the condition is fulfilled? In Beta6 or 7 it was easy, check if "IsComponentSelected('lang\PolishLang')" and then run program to patch the forge files but now it's not clear for me. Last edited by Schabik; 22-03-2019 at 07:13. |
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KaktoR (22-03-2019) | ||
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#3
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ASIS - Valid Component
Quote:
Code:
if IsComponentSelectedByID(3) then
MsgBox('True', mbInformation, MB_OK)
else
MsgBox('False', mbInformation, MB_OK);
- If you have "Character Backslash" in the name you will check with dependence on "Level". - If you do not have "Character Backslash" in the name you will only check on the components with "Component#.File" other than empty. Code:
if IsComponentSelectedByName('Game Components\') then
MsgBox('True', mbInformation, MB_OK)
else
MsgBox('False', mbInformation, MB_OK);
Code:
if IsComponentSelectedByName('Game Components\Custom Name') then
MsgBox('True', mbInformation, MB_OK)
else
MsgBox('False', mbInformation, MB_OK);
Code:
if IsComponentSelectedByName('Game Components\cm:FR') then
MsgBox('True', mbInformation, MB_OK)
else
MsgBox('False', mbInformation, MB_OK);
Last edited by Cesar82; 24-03-2019 at 16:29. |
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#4
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Quote:
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