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Old 10-03-2019, 16:54
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Razor12911 Razor12911 is offline
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the headers are placed elsewhere bro. The files you gave me do have signs of lz4hc being used but there are no headers for me to reference for information as to where streams start and where they end. This will be a job for a universal lz4 precompressor but not at the moment because lz4 is a piece of shit when it comes to that department, as you can see in the screenshot I uploaded.

gives two byte header "F2 00" that I have no idea what it means then followed by parts of the original data, "44 44 53 20" which is a header for a dds texture which means lz4hc was indeed used but that's it. no game engine headers located or anything that could help for me to be able to add support.
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Old 09-03-2020, 22:59
Illume Illume is offline
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Quote:
Originally Posted by Razor12911 View Post
the headers are placed elsewhere bro. The files you gave me do have signs of lz4hc being used but there are no headers for me to reference for information as to where streams start and where they end. This will be a job for a universal lz4 precompressor but not at the moment because lz4 is a piece of shit when it comes to that department, as you can see in the screenshot I uploaded.

gives two byte header "F2 00" that I have no idea what it means then followed by parts of the original data, "44 44 53 20" which is a header for a dds texture which means lz4hc was indeed used but that's it. no game engine headers located or anything that could help for me to be able to add support.
headers are at the end of file
zenhax.com/viewtopic.php?f=9&t=1663
and pak files are splitted
like:
Textures.pak
Textures_1.pak
Textures_2.pak
it is one big archive

Last edited by Illume; 09-03-2020 at 23:30.
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