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#1
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the headers are placed elsewhere bro. The files you gave me do have signs of lz4hc being used but there are no headers for me to reference for information as to where streams start and where they end. This will be a job for a universal lz4 precompressor but not at the moment because lz4 is a piece of shit when it comes to that department, as you can see in the screenshot I uploaded.
gives two byte header "F2 00" that I have no idea what it means then followed by parts of the original data, "44 44 53 20" which is a header for a dds texture which means lz4hc was indeed used but that's it. no game engine headers located or anything that could help for me to be able to add support. |
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#2
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Quote:
zenhax.com/viewtopic.php?f=9&t=1663 and pak files are splitted like: Textures.pak Textures_1.pak Textures_2.pak it is one big archive Last edited by Illume; 09-03-2020 at 23:30. |
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