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#1
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Mortal Kombat XL Redone
after seeing the XL repack by doofoo24
i decided to do it again method Mortal Kombat XL start size 36.5 removed all but english files re encoded bink2 files to 720p but with high settings slimmed down to 34.2 note that uelr arc settings were switched from uv to ulx uelr+srep+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt1:m t4:d100m:tt1 h14:fba4096:mc1023:bc8:blr8:bmfbt4:d158m:fb273:mc1 000000000:lc8 for main assets files bpk for bink2 files srep:m5f:a2+delta+lzma:ultra:a1:mfbt4:d158m:fb273: mc1000000000:lc8 for everything else initial size 34.2 repack size 15.5 installation takes around 25 minutes
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Ideas are bulletproof... Last edited by darkwolves; 18-01-2019 at 18:09. |
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#2
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ProjectCARS2 21.9gb
using razor bdt+oo2reck+srep:m2f:c512+lolz:mtt1:t6:d160:mc1023 :fba4096:pc4:x2:gm20 on bff files 45.6gb to 18.8gb.
the rest of the files srep+lolz. 4.8gb to 3.1 gb |
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#3
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Dead Rising games
Dead Rising
method (xtool Zlib) removed non english files zlib+srep+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt0:m t6:d100m:tt4 on all files initial size 7.81 gb repack size 2.37 gb Dead Rising 2 Off the Record method (precompmt 3.8 since Xtool froze and z tool had no effect) removed non enlgish files precompmt+srep+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:m tt0:mt6:d100m:tt8 on main files bpk on bik video files initial size 7.81 gb repack size 3.58 gb Dead Rising 3 Apocalypse Edition method no zlib streams found removed non english files srep+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt0:mt6:d1 00m:tt4 main game files bpk in bik files the video snowfinal makes bpk crash so compressed in seperate archive initial size 23.9 gb repack size 15.9 gb Dead Rising 4 method (Ztool Zlib streams and because Xtool froze on it) converted bk2 to bik with a .bk2 file extension to resolve bpk crash issues kept same bitrate so the video is lossless and identical to the original also redid bik videos wich were causing crash problems as well same bitrate just like bk2 i did initial size 69.5 gb repack size 26.0 gb
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Ideas are bulletproof... Last edited by darkwolves; 21-01-2019 at 14:53. |
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#4
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What? Any conversion with bink tools is lossy. And you've converted modern BINK2 videos to much older BINK1 format. Even having the same bitrate degraded the quality noticeably, trust me.
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#5
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Vampyr 9.71gb
precomp:c64mb,t100p:zlib+lolz:mtt0:d384:mtb192:fba 4096:mc1023:ldl5.
*using the new lolz test22c4b without srep only xtool+lolz ![]() *note that with d384:mtb192 you need a lot of ram like 20gb. when decompress add to cls.ini : ldmfTempPath={app} ldmfMaxMemoryUsage=1024m ldmfDeleteTmp=0 |
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#6
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Quote:
then again i did not do it to reduce quality i did so to prevent crashes with bpk.. as far as the debate anyone can try it and judge for themselves
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Ideas are bulletproof... Last edited by darkwolves; 21-01-2019 at 17:31. |
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K4miKaZe (22-01-2019) | ||
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#7
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Yeah, im doing the same on all games where bk2 videos wont work with bpk. If you do it in good way there is no visible quality loss but its still lossy. Also its good to check if all bk2 videos are having trouble with bpk because on some games like AC Unity, only 1 video has problems with it, so there is really no need to recompress them all.
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| The Following User Says Thank You to K4miKaZe For This Useful Post: | ||
darkwolves (22-01-2019) | ||
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#8
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Quote:
i am like the heck with it and do them all..lol
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Ideas are bulletproof... |
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