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Old 18-01-2019, 09:22
doofoo24 doofoo24 is offline
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Quote:
Originally Posted by felice2011 View Post
The partial concept also concerns @dopofoo24, which always seems to me Wednesday in the middle of the week.
WOW felicity2011
btw does ztool:lzo even work on far cry 5 (inflate size)
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Old 18-01-2019, 09:47
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Quote:
Originally Posted by doofoo24 View Post
WOW felicity2011
btw does ztool:lzo even work on far cry 5 (inflate size)
No
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Old 18-01-2019, 10:50
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Quote:
Originally Posted by doofoo24 View Post
WOW felicity2011
btw does ztool:lzo even work on far cry 5 (inflate size)
There is no inflate, but I'm used to testing individual groups of files, before compressing an entire game, and the method indicated is the one that most satisfied me in Time/Comp-Ratio, the result you can read of the size of the output archive.
Furthermore, the compression was splitted into 3 archives, if I had created a single archive, the compression ratio would have been even lower.
btw @dodo stay always on Wednesday in the middle of the week.
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Old 18-01-2019, 11:02
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Quote:
Originally Posted by felice2011 View Post
stay always on Wednesday in the middle of the week.
middle of the week could also be monday or tuesday
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Old 18-01-2019, 17:38
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Mortal Kombat XL Redone

after seeing the XL repack by doofoo24
i decided to do it again

method

Mortal Kombat XL
start size 36.5 removed all but english files
re encoded bink2 files to 720p but with high settings
slimmed down to 34.2

note that uelr arc settings were switched from uv to ulx

uelr+srep+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt1:m t4:d100m:tt1 h14:fba4096:mc1023:bc8:blr8:bmfbt4:d158m:fb273:mc1 000000000:lc8
for main assets files
bpk for bink2 files
srep:m5f:a2+delta+lzma:ultra:a1:mfbt4:d158m:fb273: mc1000000000:lc8
for everything else
initial size 34.2
repack size 15.5

installation takes around 25 minutes
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Last edited by darkwolves; 18-01-2019 at 18:09.
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Old 18-01-2019, 23:24
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ProjectCARS2 21.9gb

using razor bdt+oo2reck+srep:m2f:c512+lolz:mtt1:t6:d160:mc1023 :fba4096:pc4:x2:gm20 on bff files 45.6gb to 18.8gb.
the rest of the files srep+lolz. 4.8gb to 3.1 gb
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Old 21-01-2019, 08:50
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Dead Rising games

Dead Rising
method (xtool Zlib) removed non english files
zlib+srep+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt0:m t6:d100m:tt4
on all files
initial size 7.81 gb
repack size 2.37 gb

Dead Rising 2 Off the Record
method (precompmt 3.8 since Xtool froze and z tool had no effect) removed non enlgish files
precompmt+srep+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:m tt0:mt6:d100m:tt8
on main files
bpk on bik video files
initial size 7.81 gb
repack size 3.58 gb

Dead Rising 3 Apocalypse Edition
method no zlib streams found removed non english files
srep+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt0:mt6:d1 00m:tt4
main game files
bpk in bik files the video snowfinal makes bpk crash so compressed in seperate archive
initial size 23.9 gb
repack size 15.9 gb

Dead Rising 4
method (Ztool Zlib streams and because Xtool froze on it)
converted bk2 to bik with a .bk2 file extension to resolve bpk crash issues kept same bitrate so the video is lossless and identical to the original
also redid bik videos wich were causing crash problems as well same bitrate just like bk2 i did
initial size 69.5 gb
repack size 26.0 gb
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Last edited by darkwolves; 21-01-2019 at 14:53.
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Old 21-01-2019, 16:29
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Quote:
Originally Posted by darkwolves View Post
converted bk2 to bik with a .bk2 file extension to resolve bpk crash issues kept same bitrate so the video is lossless and identical to the original
What? Any conversion with bink tools is lossy. And you've converted modern BINK2 videos to much older BINK1 format. Even having the same bitrate degraded the quality noticeably, trust me.
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