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Old 15-10-2018, 16:49
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K4miKaZe K4miKaZe is offline
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Also srep+lolz on rest of files would probably work better, just as a tip. Maybe the problems while compressing are due to the srep version. Im using 3.9.2 because i had some little issues in the past with 3.9.3 and someone told me that infact this version has some issues (cant remember who hehe). Try it and look if it works great without problems.

Dishonored 2 step 1 completed (all inflated files done, sorted out files with errors ). Now im working on the rest of files, hell that was a lot of work. When i wake up i will post the results and full methods.

Good night !!!!
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Old 16-10-2018, 14:13
NexusIV NexusIV is offline
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Quote:
Originally Posted by K4miKaZe View Post
Also srep+lolz on rest of files would probably work better, just as a tip. Maybe the problems while compressing are due to the srep version. Im using 3.9.2 because i had some little issues in the past with 3.9.3 and someone told me that infact this version has some issues (cant remember who hehe). Try it and look if it works great without problems.
I agree with you. I know that Srep v3.92 compresses better and is more reliable but in this specific case (*cpk files), if I use srep v3.92 I have CRC errors while with a v3.93 I do not find any problem.

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Boh .. I do not understand use a method or a masked method, what means "all the other files = Lolz" if the first method already uses as a last lolz compressor.
In my short experience I noticed that in some cases if I use Srep I do not always have a good earning. Again in this specific case if I use only Lolz I have a gain of about 0.5GB total that I lose with a compression Srep+Lolz, maintaining a good decompression speed.

Is this a questionable choice? It is probable, however, this way, I got a smaller size than many other repack in circulation.

Best Regards and byez from Italy.
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Old 16-10-2018, 14:24
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Quote:
Originally Posted by NexusIV View Post
I agree with you. I know that Srep v3.92 compresses better and is more reliable but in this specific case (*cpk files), if I use srep v3.92 I have CRC errors while with a v3.93 I do not find any problem.



In my short experience I noticed that in some cases if I use Srep I do not always have a good earning. Again in this specific case if I use only Lolz I have a gain of about 0.5GB total that I lose with a compression Srep+Lolz, maintaining a good decompression speed.

Is this a questionable choice? It is probable, however, this way, I got a smaller size than many other repack in circulation.

Best Regards and byez from Italy.
NexusIV
Good to know that Srep 3.9.2 doesnt work with this specific game files, at least for me its a usefull information. Maybe you can add a little note to it on your post if someone else tries to compress that game.

Thanks NexusIV !!!
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Old 16-10-2018, 14:52
NexusIV NexusIV is offline
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Quote:
Originally Posted by K4miKaZe View Post
Good to know that Srep 3.9.2 doesnt work with this specific game files, at least for me its a usefull information. Maybe you can add a little note to it on your post if someone else tries to compress that game.

Thanks NexusIV !!!
Ok, K4miKaZe. thank you for your suggestion.

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NexusIV
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Old 17-10-2018, 00:43
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Quote:
Originally Posted by NexusIV View Post
In my short experience I noticed that in some cases if I use Srep I do not always have a good earning. Again in this specific case if I use only Lolz I have a gain of about 0.5GB total that I lose with a compression Srep+Lolz, maintaining a good decompression speed.

Is this a questionable choice? It is probable, however, this way, I got a smaller size than many other repack in circulation.

Best Regards and byez from Italy.
NexusIV
That was not the concept I wanted to emphasize, I do not understand in your post if you used a single method or a mask. Personally I consider it useless or ineffective to use a masked method, if in the different concatenated masks we use the same final compressor, the result will be identical, and the compression time is the same, decompression same thing.

I'll give you an example, a masked method like this:

(-mPippo/$deflate=Topolino+Pippo) it's the same thing to use this (-mTopolino+Pippo)

Structurally a compression mask I would use it like this:

(-mPaperino/$deflate=Topolino+Pippo) or (-mPippo/$deflate=Topolino+Paperino).

Now in all this I do not mean that you use a wrong method, or that you will have errors in compression or decompression, but underline how to best use the masks in FA.

Thank you for your support and test on the games, and say hello to me Mars.
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