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#136
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Quote:
test xtool v3 battlefield hardline 36.8gb to 49gb to size 22.8 GB (24,436,696,587 bytes) mirror edge catalyst 23gb to 29gb to 16.5 GB (17,814,184,692 bytes) test ztool 0.19.8 battlefield hardline 36.8gb to 51.3gb with srep:m3f:a2+lolz:d64m size 22.7 GB (24,436,517,587 bytes) mirror edge catalyst 23gb to 29.5gb with srep:m3f:a2+lolz:d64m size 16.5 GB (17,796,182,115 bytes) *i used the same liblz4 from xtool v3 with ztool... seems that the ratio with ztool better with about couple of mb... decompression no crc error... the arc.ini setting [External compressor:xprecomp] header = 0 packcmd = XTool e:precomp:c32mb,t100p:lz4 - - <stdin> <stdout> [External compressor:plz4] header = 0 packcmd = ztool e:plz4:t100p - <stdin> $$arcpackedfile$$.tmp Last edited by doofoo24; 11-05-2018 at 07:47. |
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#137
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Great work Bro
Tried it on a file from Mass effect andromida.
ztools pzstd expanded it to 174.85% xtools expanded it to 177.14% ztool with v parameter 177.27%(since this produces result without varification, hence can b used for comparison. jusk like we use DS4Zlib before precompression.) extraction is also successifully After treating the output with srep + lzma ztool 20.38% xtool 20.21% is it possible to provide v parameter with xtool, it might come handy for comparison. |
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#138
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@Razor12911
i will repack need for speed payback with it the lz4 on ztool froze on a certain file i am hoping this does not if it does i will give you the sample
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Ideas are bulletproof... |
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#139
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apon using the x86 version it had an error that
libgcc_s_dw2-1.dll was missing so i found it and put it in the same folder no problem since file included below for anyone who has had the same problem
__________________
Ideas are bulletproof... |
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#140
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Sometimes xtool give arc.exe has stopped working...
But after two to 3 tries, it works on the file. |
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#141
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Quote:
__________________
Ideas are bulletproof... |
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#142
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well it happens, if the data to be processed contains a mixture of files say dlls, exes, txt etc.
it was alse problem of ztool. |
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#143
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That's why i don't mix them alltogether.
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Haters gonna hate
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#144
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Everytime u cant separate files in different graops. suppose u separated files containing zlib streams in a folder. suppose some file is included in that folder which doesnt contain zlib streams. the precompression might fail because of that single file. theoritically, a file without streams should not crash ztool. There is something wrong somewhere which is causing the error.
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#145
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Hm, i can always seperate them in groups.
__________________
Haters gonna hate
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#146
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i always use 3 data files i'd rather fix one fine than an entire game
for example if there is only something wrong with file 2 then i do not have to worry about 1 and 3 for example batman arkham asylum only lzo files in folder 1 folder 2 the bink videos folder 3 the game executables redists etc the small stuff
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Ideas are bulletproof... Last edited by darkwolves; 11-05-2018 at 03:53. |
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#147
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Quote:
@KaktoR: if their is a tool for grouping files in folders, can u post it. Last edited by ZakirAhmad; 11-05-2018 at 04:34. |
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#148
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Quote:
Razor12911 will you give support to Unity engine as well? Last edited by Andu21; 11-05-2018 at 05:22. |
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#149
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Quote:
![]() --cache=0 stdin without crash
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| The Following 3 Users Say Thank You to Simorq For This Useful Post: | ||
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#150
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Update available
Changes - added unity engine (5.x.x) lz4hc stream precompression support - updated zlib precompression scanner - improved reflate level detector for zip and png input |
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