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Old 27-04-2018, 02:29
ShivShubh ShivShubh is offline
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Originally Posted by darkwolves View Post
because it is designed to decompile and extract once extracted it no longer even reads as a cpk file until it is recompressed and encrypted with a cpk tool it would take razor forever to be able to read through all that data and try implementing it into xtool
Why would it be able to read as cpk file after extraction ? Its obvious it wont be read as CPK. And as far as I think XTool's crilayla is based on cpk bms thats why there's no x64 build for it.
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Old 27-04-2018, 03:32
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Originally Posted by ShivShubh View Post
Why would it be able to read as cpk file after extraction ? Its obvious it wont be read as CPK. And as far as I think XTool's crilayla is based on cpk bms thats why there's no x64 build for it.
if it is extracted it needs to be recompressed by a cpk tool the way razor is making it is were the file inflates not extracts he even said above
how exhausting it is to have to translate all of that
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Old 27-04-2018, 04:19
ShivShubh ShivShubh is offline
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he even said above how exhausting it is to have to translate all of that
You understood that incorrectly, he meant to say it is exhausting to translate CPK's BMS language into Delphi which is a totally different thing.
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Old 27-04-2018, 09:44
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You understood that incorrectly, he meant to say it is exhausting to translate CPK's BMS language into Delphi which is a totally different thing.
oh no i understood that very correctly considering... i have done that enough myself trying to develop my own tool for it his way is faster and its easier so him using a cpk bms would only hinder him and make the project take longer.... and it would only work to a point because some cpk games will not even work with the bms i began using a different tool that extracts all cpk files as well as viewing the content within deeming the cpk bms unreliable
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Last edited by darkwolves; 27-04-2018 at 09:54.
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