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#91
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wars_dlc01.cpk (301mb) from Sonic Forces
wars_dlc01.cpk.out1 (331mb) wars_dlc01.cpk.out2 (331mb) Code:
Process ID : 10716 Thread ID : 8412 Process Exit Code: 0 Thread Exit Code : 0 User Time : 24.312s Kernel Time : 0.343s Process Time : 24.655s Clock Time : 27.187s Working Set : 97200 KB Paged Pool : 100 KB Nonpaged Pool : 9 KB Pagefile : 108844 KB Page Fault Count : 34175 IO Read : 309030 KB (in 4830 reads ) IO Write : 339319 KB (in 5302 writes) IO Other : 5 KB (in 325 others) Process ID : 4276 Thread ID : 9316 Process Exit Code: 0 Thread Exit Code : 0 User Time : 24.593s Kernel Time : 0.328s Process Time : 24.921s Clock Time : 14.906s Working Set : 173012 KB Paged Pool : 101 KB Nonpaged Pool : 13 KB Pagefile : 176044 KB Page Fault Count : 58016 IO Read : 309030 KB (in 4830 reads ) IO Write : 339319 KB (in 5302 writes) IO Other : 5 KB (in 233 others) wars_0.cpk.out1 (20.3GB) wars_0.cpk.out2 (20.3GB) Code:
Process ID : 10356 Thread ID : 6332 Process Exit Code: 0 Thread Exit Code : 0 User Time : 405.599s Kernel Time : 12.093s Process Time : 417.692s Clock Time : 7466.814s Working Set : 444504 KB Paged Pool : 99 KB Nonpaged Pool : 9 KB Pagefile : 496884 KB Page Fault Count : 148338 IO Read : 12000054 KB (in 187503 reads ) IO Write : 21291630 KB (in 332682 writes) IO Other : 2 KB (in 210 others) Process ID : 3188 Thread ID : 7760 Process Exit Code: 0 Thread Exit Code : 0 User Time : 157.199s Kernel Time : 23.765s Process Time : 180.964s Clock Time : 5138.080s Working Set : 1042488 KB Paged Pool : 99 KB Nonpaged Pool : 13 KB Pagefile : 1159664 KB Page Fault Count : 653581 IO Read : 12000053 KB (in 187503 reads ) IO Write : 21291630 KB (in 332682 writes) IO Other : 2 KB (in 136 others)
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Last edited by KaktoR; 15-04-2018 at 11:19. |
| The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
Razor12911 (15-04-2018), Simorq (15-04-2018) | ||
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#92
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del
Last edited by Sergey3695; 15-04-2018 at 17:17. |
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#93
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Crilayla test #3
Test this on the Naruto series, some streams are left behind, I have no idea how to decrypt all of them at the moment. What is tested here is to see if any sort of inflation happens on all the games of the series. |
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#94
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Razor, why this happens? Shouldn't the compressed output be less?
Code:
TombRaider_Beginning.pcf 4.92 GB > 491 MB TombRaider_Beginning.xtl 4.99 GB > 660 MB |
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#95
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Quote:
what are your arc.ini settings for xtool?
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#96
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Default settings from xtool 01.
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#97
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[External compressor:xprecomp]
header = 0 packcmd = xtool.exe e:precomp:c32mb,t3 - - <stdin> <stdout> unpackcmd = xtool.exe d:precomp:t75p - - <stdin> <stdout> this?
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#98
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Yes, but not through FA.
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#99
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i am having no problems with it like that i'm using a compressor similar to pankers
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#100
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AFAIK the more the inflation the less the final size, not the case now and i wonder why.
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#101
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Not the case always.
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#102
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what comes after the inflation is the crucial part i think... some compressors work better for certain games
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#103
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Thats always true, more inflation = more compression by a stronger compressor. But thats not the case here, the extra inflation that you see in these situations is not actually extra inflation but it is actually the loss data, in other ways you can understand it as patch data which is required to restore the new zlib/deflate stream created by the tool to original just like how reflate creates raw files. XTool is able to properly restore streams almost the same as original streams hence it doesn't have much loss data (the extra inflation which it is not) as compared to others.
Last edited by ShivShubh; 21-04-2018 at 12:27. |
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Andu21 (21-04-2018) | ||
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#104
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Razor if I may recommend you, have a look at cpk.bms script from standard quickbms scripts set. Reason why is because it handle all kind of formats and coding and using it so far I was able to unpack any cpk file from all kind of games, except one single cpk file. It could help you broad xtool's CRI compatibility further.
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#105
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Quote:
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