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Old 16-03-2018, 14:37
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Resident Evil 7 includes vol 1 and 2 dlc

Code:
precompmt+srep:m5f:a2+4x4:t2:b2047m:lzma2:200mb:ultra:a1:mfbt4:d158m:fb273:mc1000000000:lc8
initial size 27 gb

repack size 17.6 gb

------
next i will post the WWE2k games..
i have repacked them all but i need to
track down the specfic methods i used first
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Last edited by pakrat2k2; 28-01-2019 at 14:30.
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Old 16-03-2018, 20:42
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WWE 2K Games

(ztool)
pzlib+srep:m5f:a2+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd 1:mtt0:mt4:d64m:tt4 h14:fba4096:mc1023:bc8:blr8:bm
bpk for bik files
same repack method on all games besides 2k19 bpk on some of the larger bink2 videos

WWE 2K15 Regular Without extra content
initial size 20gb
repack size 8.1gb


WWE 2K15 with all extra content
re encoded bik
size before recoding 31 gb
size after 23 gb
size after compression
11.4 gb



WWE 2K16 latest updates
initial size 40gb
repack size 16.1gb

WWE 2K17 latest updates
initial size 44gb
repack size 27.9gb

WWE 2K18 latest updates
initial size 43 gb
repack size 28.1 gb

WWE 2K19
the oodle precompressor from Razor12911 was used in this repack
https://fileforums.com/showthread.php?t=102453

method
converted all bk2 to bik with a bk2 file extension so the game recognizes it
and to avoid bpk compression errors bitrate is the same so the video is lossless due to that
oo2reck+srep+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt 1:mt4:d100m:tt4 h14:fba4096:mc1023:bc8:blr8:bm
on main game files
bpk on bk2 files
original size 44gb
repack size 29.gb
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Last edited by darkwolves; 09-01-2019 at 17:34.
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Old 19-03-2018, 04:53
saeid saeid is offline
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Quote:
Originally Posted by darkwolves View Post
precompmt+msc+srep:m5f:a2+4x4:t2:b2047m:lzma2:200m b:ultra:a1:mfbt4:d158m:fb273:mc1000000000:lc8
same repack method on all bpk on some of the larger bink2 videos

WWE 2K15 Regular Without extra content
initial size 20gb
repack size 8.1gb

WWE 2K16 latest updates
initial size 40gb
repack size 16.1gb

WWE 2K17 latest updates
initial size 44gb
repack size 27.9gb

WWE 2K18 latest updates
initial size 43 gb
repack size 28.1 gb

-----note
caution i could only use bpk on certain videos it would crash on certain ones...
too many to name so its trial and error
Which tools for WWE 2K18 ???
and exact method plz
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Old 19-03-2018, 08:13
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@saeid the exact method is at the top of the post as for the tools i'd have to look for those i have newer tools now
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Old 04-04-2026, 10:43
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Quote:
Originally Posted by darkwolves View Post
WWE 2K19
the oodle precompressor from Razor12911 was used in this repack
https://fileforums.com/showthread.php?t=102453

method
converted all bk2 to bik with a bk2 file extension so the game recognizes it
and to avoid bpk compression errors bitrate is the same so the video is lossless due to that
oo2reck+srep+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt 1:mt4:d100m:tt4 h14:fba4096:mc1023:bc8:blr8:bm
on main game files
bpk on bk2 files
original size 44gb
repack size 29.gb
I know this is old but... I took a look on this and was surprised that you have precompressed this game with such a method.

I used the same as you did and after 3 hours I was into 30%... still precompression stage of course.

I know this game is old and no ass will repack this ever anymore but whatever.

So I looked up the game files and came to the following conclusion:
The game is shipped with oo2core_6_win64.dll which is v2.6.0 but some of the game files were compressed with a different oodle version, namely v2.5.3. You cannot precompress some of the files with shipped library. You will get 0 streams precompressed, plus it takes a long time.
So I wrote a quick xtool plugin.
I think all the files are compressed with kraken level6 (I am not in the mood to look up over 20k files, so I assume all the files are compressed with kraken level6).


Some examples.

Code:
-mwwe2k19
Streams: 809 / 809
Time: 00:00:26 (CPU 00:02:24)

Size: 353 MB >> 0,99 GB

Done!!!

-mkraken:l6
Streams: 498 / 802
Time: 00:01:33 (CPU 00:08:07)

Size: 353 MB >> 921 MB

Done!!!
Code:
-mkraken
Compressed 109 files, 1,866,438,656 => 3,240,060,056 bytes. Ratio 173.60%
Compression time: cpu 1.50 sec/real 327.79 sec = 0%. Speed 5.69 mB/s
All OK

-mwwe2k19
Compressed 109 files, 1,866,438,656 => 3,327,328,916 bytes. Ratio 178.27%
Compression time: cpu 1.69 sec/real 166.69 sec = 1%. Speed 11.20 mB/s
All OK

I said that some of the files are packed with a different oodle version, namely v2.5.3.
So you have to use two libraries at once to get probably all the streams.

Example:
Code:
xtool:mwwe2k19:oodleoo2core_5_win64.dll:core_2.5.3+xtool:mwwe2k19:oodleoo2core_6_win64.dll:core_2.6.0

Compressed 1 file, 746,374,144 => 4,560,712,728 bytes. Ratio 611.05%
Compression time: cpu 0.88 sec/real 96.40 sec = 1%. Speed 7.74 mB/s
All OK

xtool:mkraken:oodleoo2core_5_win64.dll:core_2.5.3+xtool:mkraken:oodleoo2core_6_win64.dll:core_2.6.0

Compressed 1 file, 746,374,144 => 3,790,919,089 bytes. Ratio 507.91%
Compression time: cpu 1.05 sec/real 296.24 sec = 0%. Speed 2.52 mB/s
All OK
I did not tested this with the full game. If anyone wants to dig deeper then there you go.

Edit: I guess it's better to first use the higher library, then the lower (2.6.0 -> 2.5.3).

Code:
[Stream1]
Name=wwe2k19
Codec=kraken:l6
BigEndian=0
Signature=0x4E4B524B
Structure=Signature(4),DSize(4),CSize(4),OodleHdr(2),Stream
StreamOffset=-2
CompressedSize=CSize
DecompressedSize=DSize
Condition1=OodleHdr = 0x068C
Condition2=CSize > 64
Edit:

Code:
 23:28:40 - Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:mkak,wwe2k19:oodleoo2core_6_win64.dll:core_2.6.0+xtool:mkak,wwe2k19:oodleoo2core_5_win64.dll:core_2.5.3:dd3:l10,d128mb
 23:28:40 - Selected ARC/DS method for Data1b-01.bin was: xtool:lm:c1792mb:mbik:mbk2:df20p
 23:28:40 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3:l10,d128mb
-----------------------------------------------------------------------------------------------------------------------------------------
 02:46:23 - Overall input size: 57,32 GB
 02:46:23 - Overall output size: 32,91 GB (Ratio 57.41%)
 02:46:23 - Overall conversion time: 03:17:40
Processed wwise too.
Install time was 1h40min
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Last edited by KaktoR; 05-04-2026 at 02:47.
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Old 09-04-2026, 21:11
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https://gofile.io/d/PM6spx

This is from RE9. Can anyone share the best compression method for this ? Thanks in advance
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Old 09-04-2026, 21:15
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Quote:
Originally Posted by Dunnowho69 View Post
https://gofile.io/d/PM6spx

This is from RE9. Can anyone share the best compression method for this ? Thanks in advance
-mxtool:zstd:l11+gdeflate (libzstd.dll v1.44).
Needed Xtool 0.9.5
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Old 19-04-2026, 07:41
Dunnowho69 Dunnowho69 is offline
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What is the best compression method for .unity3d files ? Does it vary from game to game ?
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