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Resident Evil 7 includes vol 1 and 2 dlc
Code:
precompmt+srep:m5f:a2+4x4:t2:b2047m:lzma2:200mb:ultra:a1:mfbt4:d158m:fb273:mc1000000000:lc8 repack size 17.6 gb ------ next i will post the WWE2k games.. i have repacked them all but i need to track down the specfic methods i used first
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Ideas are bulletproof... Last edited by pakrat2k2; 28-01-2019 at 14:30. |
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WWE 2K Games
(ztool)
pzlib+srep:m5f:a2+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd 1:mtt0:mt4:d64m:tt4 h14:fba4096:mc1023:bc8:blr8:bm bpk for bik files same repack method on all games besides 2k19 bpk on some of the larger bink2 videos WWE 2K15 Regular Without extra content initial size 20gb repack size 8.1gb WWE 2K15 with all extra content re encoded bik size before recoding 31 gb size after 23 gb size after compression 11.4 gb WWE 2K16 latest updates initial size 40gb repack size 16.1gb WWE 2K17 latest updates initial size 44gb repack size 27.9gb WWE 2K18 latest updates initial size 43 gb repack size 28.1 gb WWE 2K19 the oodle precompressor from Razor12911 was used in this repack https://fileforums.com/showthread.php?t=102453 method converted all bk2 to bik with a bk2 file extension so the game recognizes it and to avoid bpk compression errors bitrate is the same so the video is lossless due to that oo2reck+srep+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt 1:mt4:d100m:tt4 h14:fba4096:mc1023:bc8:blr8:bm on main game files bpk on bk2 files original size 44gb repack size 29.gb
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Ideas are bulletproof... Last edited by darkwolves; 09-01-2019 at 17:34. |
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Quote:
and exact method plz |
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@saeid the exact method is at the top of the post as for the tools i'd have to look for those i have newer tools now
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Ideas are bulletproof... |
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saeid (19-03-2018) | ||
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I used the same as you did and after 3 hours I was into 30%... still precompression stage of course. I know this game is old and no ass will repack this ever anymore but whatever. So I looked up the game files and came to the following conclusion: The game is shipped with oo2core_6_win64.dll which is v2.6.0 but some of the game files were compressed with a different oodle version, namely v2.5.3. You cannot precompress some of the files with shipped library. You will get 0 streams precompressed, plus it takes a long time. So I wrote a quick xtool plugin. I think all the files are compressed with kraken level6 (I am not in the mood to look up over 20k files, so I assume all the files are compressed with kraken level6). Some examples. Code:
-mwwe2k19 Streams: 809 / 809 Time: 00:00:26 (CPU 00:02:24) Size: 353 MB >> 0,99 GB Done!!! -mkraken:l6 Streams: 498 / 802 Time: 00:01:33 (CPU 00:08:07) Size: 353 MB >> 921 MB Done!!! Code:
-mkraken Compressed 109 files, 1,866,438,656 => 3,240,060,056 bytes. Ratio 173.60% Compression time: cpu 1.50 sec/real 327.79 sec = 0%. Speed 5.69 mB/s All OK -mwwe2k19 Compressed 109 files, 1,866,438,656 => 3,327,328,916 bytes. Ratio 178.27% Compression time: cpu 1.69 sec/real 166.69 sec = 1%. Speed 11.20 mB/s All OK I said that some of the files are packed with a different oodle version, namely v2.5.3. So you have to use two libraries at once to get probably all the streams. Example: Code:
xtool:mwwe2k19:oodleoo2core_5_win64.dll:core_2.5.3+xtool:mwwe2k19:oodleoo2core_6_win64.dll:core_2.6.0 Compressed 1 file, 746,374,144 => 4,560,712,728 bytes. Ratio 611.05% Compression time: cpu 0.88 sec/real 96.40 sec = 1%. Speed 7.74 mB/s All OK xtool:mkraken:oodleoo2core_5_win64.dll:core_2.5.3+xtool:mkraken:oodleoo2core_6_win64.dll:core_2.6.0 Compressed 1 file, 746,374,144 => 3,790,919,089 bytes. Ratio 507.91% Compression time: cpu 1.05 sec/real 296.24 sec = 0%. Speed 2.52 mB/s All OK Edit: I guess it's better to first use the higher library, then the lower (2.6.0 -> 2.5.3). Code:
[Stream1] Name=wwe2k19 Codec=kraken:l6 BigEndian=0 Signature=0x4E4B524B Structure=Signature(4),DSize(4),CSize(4),OodleHdr(2),Stream StreamOffset=-2 CompressedSize=CSize DecompressedSize=DSize Condition1=OodleHdr = 0x068C Condition2=CSize > 64 Code:
23:28:40 - Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:mkak,wwe2k19:oodleoo2core_6_win64.dll:core_2.6.0+xtool:mkak,wwe2k19:oodleoo2core_5_win64.dll:core_2.5.3:dd3:l10,d128mb 23:28:40 - Selected ARC/DS method for Data1b-01.bin was: xtool:lm:c1792mb:mbik:mbk2:df20p 23:28:40 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3:l10,d128mb ----------------------------------------------------------------------------------------------------------------------------------------- 02:46:23 - Overall input size: 57,32 GB 02:46:23 - Overall output size: 32,91 GB (Ratio 57.41%) 02:46:23 - Overall conversion time: 03:17:40 Install time was 1h40min
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Haters gonna hate
Last edited by KaktoR; 05-04-2026 at 02:47. |
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Carldric Clement (04-04-2026), Razor12911 (09-04-2026) | ||
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https://gofile.io/d/PM6spx
This is from RE9. Can anyone share the best compression method for this ? Thanks in advance
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Needed Xtool 0.9.5 |
| The Following User Says Thank You to dixen For This Useful Post: | ||
Dunnowho69 (09-04-2026) | ||
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What is the best compression method for .unity3d files ? Does it vary from game to game ?
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