|
|
|
#1
|
||||
|
||||
|
Batman Arkham Knight Premium Edition with all DLC
batman arkham knight premium edition
repacked from 54 gigs (i removed foreign things i did not need wich is why it isn't over 60 gigs) to 26.2 gigs xprecomp+srep:m3f:a2+lolz:dt1:dtp1:dto1:dtm1:dtw1: dtd1:mtt1:mt4:d64m:tt10 h14:fba4096:mc1023:bc8:blr8:bm -------note the under development xtool used in this repack Razor is definately outdoing himself with this tool for anyone who hasn't seen it get it here http://fileforums.com/showthread.php?t=101729
__________________
Ideas are bulletproof... Last edited by darkwolves; 15-05-2018 at 07:10. |
| Sponsored Links |
|
#2
|
||||
|
||||
|
Devil May Cry 4 Special Edition
ztool
pzlib+srep:m5f:a2+delta+lzma:ultra:a1:mfbt4:d158m: fb273:mc1000000000:lc8 initial size 27gb repack size 4.95 Compression method 2 lolz Devil May Cry 4 Special Edition with lolz initial size 27gb repack size 3.58 pzlib3+srep:m5f:a1+lolz:dt1:dtp1:dto1:dtm1:dtw1:dt d1:mtt0:mt6:d64m:tt4 h14:fba4096:mc1023:bc8:blr8:bm with lolz it unpacks in like 25 minutes previous method was closer to 50 to 55 minutes ----note decompression speed is faster with lolz time cut down more than half the time it takes with lzma
__________________
Ideas are bulletproof... Last edited by darkwolves; 09-10-2018 at 19:16. |
|
#3
|
||||
|
||||
|
Resident Evil 7 includes vol 1 and 2 dlc
Code:
precompmt+srep:m5f:a2+4x4:t2:b2047m:lzma2:200mb:ultra:a1:mfbt4:d158m:fb273:mc1000000000:lc8 repack size 17.6 gb ------ next i will post the WWE2k games.. i have repacked them all but i need to track down the specfic methods i used first
__________________
Ideas are bulletproof... Last edited by pakrat2k2; 28-01-2019 at 14:30. |
|
#4
|
||||
|
||||
|
WWE 2K Games
(ztool)
pzlib+srep:m5f:a2+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd 1:mtt0:mt4:d64m:tt4 h14:fba4096:mc1023:bc8:blr8:bm bpk for bik files same repack method on all games besides 2k19 bpk on some of the larger bink2 videos WWE 2K15 Regular Without extra content initial size 20gb repack size 8.1gb WWE 2K15 with all extra content re encoded bik size before recoding 31 gb size after 23 gb size after compression 11.4 gb WWE 2K16 latest updates initial size 40gb repack size 16.1gb WWE 2K17 latest updates initial size 44gb repack size 27.9gb WWE 2K18 latest updates initial size 43 gb repack size 28.1 gb WWE 2K19 the oodle precompressor from Razor12911 was used in this repack https://fileforums.com/showthread.php?t=102453 method converted all bk2 to bik with a bk2 file extension so the game recognizes it and to avoid bpk compression errors bitrate is the same so the video is lossless due to that oo2reck+srep+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt 1:mt4:d100m:tt4 h14:fba4096:mc1023:bc8:blr8:bm on main game files bpk on bk2 files original size 44gb repack size 29.gb
__________________
Ideas are bulletproof... Last edited by darkwolves; 09-01-2019 at 17:34. |
|
#5
|
|||
|
|||
|
Quote:
and exact method plz |
|
#6
|
||||
|
||||
|
@saeid the exact method is at the top of the post as for the tools i'd have to look for those i have newer tools now
__________________
Ideas are bulletproof... |
| The Following User Says Thank You to darkwolves For This Useful Post: | ||
saeid (19-03-2018) | ||
|
#7
|
||||
|
||||
|
Quote:
I used the same as you did and after 3 hours I was into 30%... still precompression stage of course. I know this game is old and no ass will repack this ever anymore but whatever. So I looked up the game files and came to the following conclusion: The game is shipped with oo2core_6_win64.dll which is v2.6.0 but some of the game files were compressed with a different oodle version, namely v2.5.3. You cannot precompress some of the files with shipped library. You will get 0 streams precompressed, plus it takes a long time. So I wrote a quick xtool plugin. I think all the files are compressed with kraken level6 (I am not in the mood to look up over 20k files, so I assume all the files are compressed with kraken level6). Some examples. Code:
-mwwe2k19 Streams: 809 / 809 Time: 00:00:26 (CPU 00:02:24) Size: 353 MB >> 0,99 GB Done!!! -mkraken:l6 Streams: 498 / 802 Time: 00:01:33 (CPU 00:08:07) Size: 353 MB >> 921 MB Done!!! Code:
-mkraken Compressed 109 files, 1,866,438,656 => 3,240,060,056 bytes. Ratio 173.60% Compression time: cpu 1.50 sec/real 327.79 sec = 0%. Speed 5.69 mB/s All OK -mwwe2k19 Compressed 109 files, 1,866,438,656 => 3,327,328,916 bytes. Ratio 178.27% Compression time: cpu 1.69 sec/real 166.69 sec = 1%. Speed 11.20 mB/s All OK I said that some of the files are packed with a different oodle version, namely v2.5.3. So you have to use two libraries at once to get probably all the streams. Example: Code:
xtool:mwwe2k19:oodleoo2core_5_win64.dll:core_2.5.3+xtool:mwwe2k19:oodleoo2core_6_win64.dll:core_2.6.0 Compressed 1 file, 746,374,144 => 4,560,712,728 bytes. Ratio 611.05% Compression time: cpu 0.88 sec/real 96.40 sec = 1%. Speed 7.74 mB/s All OK xtool:mkraken:oodleoo2core_5_win64.dll:core_2.5.3+xtool:mkraken:oodleoo2core_6_win64.dll:core_2.6.0 Compressed 1 file, 746,374,144 => 3,790,919,089 bytes. Ratio 507.91% Compression time: cpu 1.05 sec/real 296.24 sec = 0%. Speed 2.52 mB/s All OK Edit: I guess it's better to first use the higher library, then the lower (2.6.0 -> 2.5.3). Code:
[Stream1] Name=wwe2k19 Codec=kraken:l6 BigEndian=0 Signature=0x4E4B524B Structure=Signature(4),DSize(4),CSize(4),OodleHdr(2),Stream StreamOffset=-2 CompressedSize=CSize DecompressedSize=DSize Condition1=OodleHdr = 0x068C Condition2=CSize > 64 Code:
23:28:40 - Selected ARC/DS method for Data1a-01.bin was: xtool:c32mb:mkak,wwe2k19:oodleoo2core_6_win64.dll:core_2.6.0+xtool:mkak,wwe2k19:oodleoo2core_5_win64.dll:core_2.5.3:dd3:l10,d128mb 23:28:40 - Selected ARC/DS method for Data1b-01.bin was: xtool:lm:c1792mb:mbik:mbk2:df20p 23:28:40 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3:l10,d128mb ----------------------------------------------------------------------------------------------------------------------------------------- 02:46:23 - Overall input size: 57,32 GB 02:46:23 - Overall output size: 32,91 GB (Ratio 57.41%) 02:46:23 - Overall conversion time: 03:17:40 Install time was 1h40min
__________________
Haters gonna hate
Last edited by KaktoR; 05-04-2026 at 02:47. |
| The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
Carldric Clement (04-04-2026), Razor12911 (09-04-2026) | ||
|
#8
|
|||
|
|||
|
https://gofile.io/d/PM6spx
This is from RE9. Can anyone share the best compression method for this ? Thanks in advance
|
|
#9
|
|||
|
|||
|
Quote:
Needed Xtool 0.9.5 |
| The Following User Says Thank You to dixen For This Useful Post: | ||
Dunnowho69 (09-04-2026) | ||
|
#10
|
|||
|
|||
|
What is the best compression method for .unity3d files ? Does it vary from game to game ?
|
|
#11
|
|||
|
|||
|
Quote:
write mt6:d64 instead of mt6d64. they r separate entities. bro can u please do a repack of just cause 3. |
| The Following User Says Thank You to ZakirAhmad For This Useful Post: | ||
JustFun (22-03-2018) | ||
|
#12
|
||||
|
||||
|
dude thats the setup you gave me....lol
__________________
Ideas are bulletproof... |
|
#13
|
||||
|
||||
|
Quote:
Can you please clarify which one of these is wrong, and for what method I am confused, so I can update Index with right information. THX! |
| The Following User Says Thank You to JustFun For This Useful Post: | ||
K4miKaZe (13-10-2018) | ||
|
#14
|
||||
|
||||
|
Quote:
But better Simorq clarifies this, my english is not good at all and sometimes i can understand things in wrong way. Edit: @JustFun i send you a private message about one of my games with the link , i think you have missed that post. Last edited by K4miKaZe; 13-10-2018 at 08:05. |
| The Following User Says Thank You to K4miKaZe For This Useful Post: | ||
JustFun (13-10-2018) | ||
|
#15
|
||||
|
||||
|
Quote:
|
![]() |
| Thread Tools | Search this Thread |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Games Are For Kids | JoyBoy | Chit Chat | 83 | 16-11-2021 14:28 |
| CorePack Compression methods ? Help | ramazan19833 | Conversion Tutorials | 34 | 09-08-2018 06:51 |
| i got the email in the mail about copying ps2 games | EVOEvo | PS2 Games | 7 | 21-11-2003 07:56 |
| Self-booting games on an older Japanese DC? | Named | DC Games | 1 | 26-09-2003 17:48 |
| Having Problems Burning Numerous *Recent* Games....Help is Appreciated | Protosstic | PSX Games | 2 | 15-01-2002 21:27 |