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Old 16-02-2018, 06:22
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I'm trying to get UELR to work with freearc to add it to my compression script (Ultimate Conversion Compressor), but I'm running into problems.

The attached image below shows what I get when I try to use UELR with arc.exe (manually by running command from CMD).

My arc.ini for UELR is this:

Code:
[External compressor:uelr]
header = 0
packcmd   = UELR\uelr.exe u $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
My command is this:
Code:
Arc.exe a -ep1 -r -ed -s; -w"PathToTemp" -dp"PathToGameFolder" -muelr "H:\Temp\Test.bin" "*"
Any ideas what the problem might be?
Attached Images
File Type: png UELRError.png (19.0 KB, 367 views)
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  #2  
Old 16-02-2018, 07:29
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Quote:
Originally Posted by vollachr View Post
I'm trying to get UELR to work with freearc to add it to my compression script (Ultimate Conversion Compressor), but I'm running into problems.

The attached image below shows what I get when I try to use UELR with arc.exe (manually by running command from CMD).

My arc.ini for UELR is this:

Code:
[External compressor:uelr]
header = 0
packcmd   = UELR\uelr.exe u $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
My command is this:
Code:
Arc.exe a -ep1 -r -ed -s; -w"PathToTemp" -dp"PathToGameFolder" -muelr "H:\Temp\Test.bin" "*"
Any ideas what the problem might be?
Only works with Unreal Engine LZO Repacker files.

Code:
[External compressor:uelr]
header = 0
packcmd   = UELR uv Input Output
datafile   = Input
packedfile = Output
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Old 16-02-2018, 07:56
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Quote:
Originally Posted by Simorq View Post
Only works with Unreal Engine LZO Repacker files.

Code:
[External compressor:uelr]
header = 0
packcmd   = UELR uv Input Output
datafile   = Input
packedfile = Output
Not sure which games uses these type of files, can you give an example?
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Old 16-02-2018, 08:00
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Quote:
Originally Posted by vollachr View Post
Not sure which games uses these type of files, can you give an example?
Outlast 2
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BioShock Infinite
Mortal Kombat X (Uelr:x)
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Old 16-02-2018, 08:15
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Quote:
Originally Posted by Simorq View Post
Outlast 2
Get Even
BioShock Infinite
Mortal Kombat X (Uelr:x)
OK, thanks, I believe I have at least one of those, I'll use it for testing, hope it works correctly.
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Old 16-02-2018, 08:17
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Quote:
Originally Posted by Simorq View Post
Outlast 2
Get Even
BioShock Infinite
Mortal Kombat X (Uelr:x)
Mass Effect 1+2

3 is using pzlib
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Old 16-02-2018, 13:00
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Quote:
Originally Posted by vollachr View Post
Any ideas what the problem might be?
As the output says, stream does not contain LZO compressed blocks(that uelr recognize). You need to apply this to only known Unreal LZO files that uelr can surely process.
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Old 18-02-2018, 00:48
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Quote:
Originally Posted by elit View Post
As the output says, stream does not contain LZO compressed blocks(that uelr recognize). You need to apply this to only known Unreal LZO files that uelr can surely process.
Already got the answer but thanks anyway.

....

Also, now that I tested it correctly it seems to work fine.

Another question though, regarding lolz...

is there any way to prevent it from output all those numbers on the CMD console while it compressing? (See Attached Image)

I'm trying to have a clean compression script that only display minimal output and display progress in title bar.

My Command is something like that:

Code:
Arc.exe a -ep1 -r -ed -s; -w"PathTotemp" -dp"PathToGameFolder" -mlolz "H:\Temp\Test.bin" "*" >nul
if I Remove the >nul at the end it display all the lolz information and appears to be showing normal progress instead of those numbers but I need the >nul to be there.

My lolz Arc.ini entry:

Code:
[External compressor:lolz]
header = 0
packcmd = lolz\lolz_x64.exe {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
I don't really understand the different options in lolz, so any ideas will be appreciated.
Attached Images
File Type: png LolZ.png (18.0 KB, 551 views)
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Old 25-02-2018, 04:57
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use lolz a7.
best setting for lolz with pc 16gb ram and 8 thread cpu...
memory during compression 12.5gb...
for decompression it recommended 2 thread with pzlib...
with uler or afr 4 thread for lolz...

Last edited by doofoo24; 12-05-2018 at 21:14.
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  #10  
Old 25-02-2018, 05:03
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Quote:
Originally Posted by doofoo24 View Post
use lolz a7
Tried that since, same result, it seems to need some kind of patch that I have no idea how to make.
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Old 25-02-2018, 19:49
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setting for oggre thank to Mickey1s from krinkels...

usage: oggre_enc.exe [-sX] [-dd] [-df] [-ds] infile outfile
-sX - set books statistic buffer size, X = [0;3].
-dd - disable ogg deduplication
-df - disable setup frame deduplication
-ds - disable solid mode
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Old 08-03-2018, 01:44
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Quote:
Originally Posted by vollachr View Post
Tried that since, same result, it seems to need some kind of patch that I have no idea how to make.
Alternatively, using this cls for compression will make it show nothing in the console window
http://fileforums.com/showpost.php?p...4&postcount=72
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  #13  
Old 08-03-2018, 04:50
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Quote:
Originally Posted by 78372 View Post
Alternatively, using this cls for compression will make it show nothing in the console window
http://fileforums.com/showpost.php?p...4&postcount=72
I'll try that

UPDATE: It actually works, finally a way to use lolz while keeping my cmd window clean and clear of clutter.
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Last edited by vollachr; 08-03-2018 at 06:00.
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