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Scanning headers is very easy task u only need to know format everything else is very easy.
But for games, it little bit hard where files are compressed, thus u loss headers, check ur self compress mp3 with zlib and then scan with msc And its very old idea but not practical one for gane compression, good one is compression tool based in game engines that razor suggested sometime ago U can try urself i will try to help u myself Another thing could be, something like precomp which already can compress such stuffs internally, that could be more realistic Last edited by Gupta; 23-01-2018 at 07:59. |
| The Following User Says Thank You to Gupta For This Useful Post: | ||
nickwazhere2012 (23-01-2018) | ||
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Thank you for your speedy replies guy's.
78372 - Thank you for your answers. 1. and 2. I already know how they work, I am in the process of making my own msc learning as I go. ![]() 3. Yes it is complex I am trying to understand the underline configuration so I can simplify the process as much as possible. 4. Taken on board. PrinceGupta2000 - Thank you for the offer of help but I learn in a weird way so what you would be trying to teach me would most likely go over my head, I need to self teach it helps me see things others do not .
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| The Following 2 Users Say Thank You to nickwazhere2012 For This Useful Post: | ||
78372 (23-01-2018), Jiva newstone (23-01-2018) | ||
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