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That would be helpful, you can PM me or post it here whatever you prefer.
I actually tried to use lib from this version that I know works with the game and could not get it unpack anything with ztool(output same size). But I am not sure if I did it right, you see your lz4.dll have ~60kb while my compiled had around ~200+kb and I made .dll by manually changing function in makefile code - in function "add_library" where I added "SHARED" flag, something like this: Code:
add_library(liblz4 ${LZ4_SRCS_LIB}) >> add_library(liblz4 SHARED ${LZ4_SRCS_LIB})
Additionally, I found on zenhax forums that zstd may not be so bad after all, it does keep track of different version in header: "zstd It starts with a little endian 32bit magic number, when seen with a hex editor only the first byte (the low 8bit) is different because it depends by the version of the algorithm: Code:
1e b5 2f fd v0.1 22 b5 2f fd v0.2 23 b5 2f fd v0.3 24 b5 2f fd v0.4 25 b5 2f fd v0.5 26 b5 2f fd v0.6 27 b5 2f fd v0.7 28 b5 2f fd v0.8, current version" Last edited by elit; 12-01-2018 at 12:38. |
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