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Old 12-01-2018, 12:34
elit elit is offline
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Quote:
Originally Posted by Razor12911 View Post
...I can tell you how it works if you want, it's no secret.
That would be helpful, you can PM me or post it here whatever you prefer.

I actually tried to use lib from this version that I know works with the game and could not get it unpack anything with ztool(output same size). But I am not sure if I did it right, you see your lz4.dll have ~60kb while my compiled had around ~200+kb and I made .dll by manually changing function in makefile code - in function "add_library" where I added "SHARED" flag, something like this:
Code:
add_library(liblz4 ${LZ4_SRCS_LIB}) >> add_library(liblz4 SHARED ${LZ4_SRCS_LIB})
Now the thing is if I dont do that and just check to make lib in cmake gui, it does output library around same size as yours(~60kb), but its a .lib not windows dll. When I tried that big dll ztool did not complain with errors but output same size, if I rename lib to dll it output error(obviously not same). Maybe someone can hint me here what I did wrong, you can also try yourself if you can compile more properly.

Additionally, I found on zenhax forums that zstd may not be so bad after all, it does keep track of different version in header:
"zstd
It starts with a little endian 32bit magic number, when seen with a hex editor only the first byte (the low 8bit) is different because it depends by the version of the algorithm:
Code:
1e b5 2f fd    v0.1
22 b5 2f fd    v0.2
23 b5 2f fd    v0.3
24 b5 2f fd    v0.4
25 b5 2f fd    v0.5
26 b5 2f fd    v0.6
27 b5 2f fd    v0.7
28 b5 2f fd    v0.8, current version"
Unfortunately lz4 dont do it, but its the only one at least. Of course, there still have to be a header present in game resource to know.

Last edited by elit; 12-01-2018 at 12:38.
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