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Old 30-09-2017, 10:26
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Quote:
Originally Posted by Chayan Manna View Post
It should be halted by itself, No code should be required.
Anyway, Try This, it may help.....
Code:
procedure iswin7_free; external 'iswin7_free@files:iswin7.dll stdcall';
procedure DeinitializeSetup();
begin
  iswin7_free;
end;
thnx for reply but its not working.
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Old 30-09-2017, 21:39
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Quote:
Originally Posted by bunti_o4u View Post
thnx for reply but its not working.
Example of WinTB....
Attached Files
File Type: 7z WinTB21.7z (48.7 KB, 50 views)
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Old 03-10-2017, 01:32
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Quote:
Originally Posted by Chayan Manna View Post
Example of WinTB....
i messed with that script i have used it to install more than one game and it works fine there seems to be more of a problem with repacking that game..
i obtained it and repacked it and it began messing up
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Old 06-10-2017, 06:07
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Quote:
Originally Posted by darkwolves View Post
i messed with that script i have used it to install more than one game and it works fine there seems to be more of a problem with repacking that game..
i obtained it and repacked it and it began messing up
This is just a example of WinTB to use in all inno setups, & not a good script. Just grab the functions and the idea & use them in your script.
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Old 10-10-2017, 00:10
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Quote:
Originally Posted by Chayan Manna View Post
This is just a example of WinTB to use in all inno setups, & not a good script. Just grab the functions and the idea & use them in your script.
mine works fine he was originally using it on prince of persia the two thrones
i already made changes and use it as my main installer clock and corepack like markings have also been removed i used it to install arkham knight works beautifully
for me
it was just that prince of persia game each time i repacked it the folders containing the files shrank they kept slowly disappearing...
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Last edited by darkwolves; 10-10-2017 at 00:31.
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Old 10-10-2017, 06:01
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Quote:
Originally Posted by darkwolves View Post
it was just that prince of persia game each time i repacked it the folders containing the files shrank they kept slowly disappearing...
What do mean by this?
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Old 11-10-2017, 10:26
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Quote:
Originally Posted by bunti_o4u View Post
What do mean by this?
what that means is each time i tried to repack the prince of persia game you posted before the folder i moved the files to to be compressed got smaller each time the files were vanishing making an incomplete repack with files missing
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Old 03-10-2017, 11:12
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Need help on Next Button in case free space is less then required space

Quote:
Originally Posted by Chayan Manna View Post
Example of WinTB....
thnx winTB bug has been fixed.

I have another bug which causing the next button layout as enabled though next button is disabled.

Pl suggest the changes.

I am using the below code:

if (FreeMB<{#AppSize}) then begin
ButtonSetEnabled(NextBtn1, False);
FreeSpaceLabel.Font.Name:='Segoe UI SemiBold';
FreeSpaceLabel.Font.Color:=clRed;
end else begin
ButtonSetEnabled(NextBtn1, True);
FreeSpaceLabel.Font.Name:=PartitionSpaceLabel.Font .Name;
FreeSpaceLabel.Font.Color:=PartitionSpaceLabel.Fon t.Color;
end;

Last edited by bunti_o4u; 11-12-2018 at 12:41.
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Old 03-10-2017, 11:24
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Quote:
Originally Posted by bunti_o4u View Post
thnx winTB bug has been fixed.

I have another bug which causing the next button layout as enabled though next button is disabled.

Pl suggest the changes.

I am using the below code:

if (FreeMB<{#AppSize}) then begin
ButtonSetEnabled(NextBtn1, False);
FreeSpaceLabel.Font.Name:='Segoe UI SemiBold';
FreeSpaceLabel.Font.Color:=clRed;
end else begin
ButtonSetEnabled(NextBtn1, True);
FreeSpaceLabel.Font.Name:=PartitionSpaceLabel.Font .Name;
FreeSpaceLabel.Font.Color:=PartitionSpaceLabel.Fon t.Color;
end;
lower the game size like i said i have installed games with the script
if it detects you don't have enough disk space based on you're settings it will disable the buttons
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Old 03-10-2017, 11:29
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Quote:
Originally Posted by darkwolves View Post
lower the game size like i said i have installed games with the script
if it detects you don't have enough disk space based on you're settings it will disable the buttons
I know it will disable the next button if game size is greater then free space. my only concern is that layout is appearing as enabled. if i select different drive (selected drive also doesn't have enough space) and then layout is changing automatically.
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Old 03-10-2017, 11:33
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Quote:
Originally Posted by bunti_o4u View Post
I know it will disable the next button if game size is greater then free space. my only concern is that layout is appearing as enabled. if i select different drive (selected drive also doesn't have enough space) and then layout is changing automatically.
it doesn't do that to me it's running like any other wpi installer
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Old 03-10-2017, 11:37
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Quote:
Originally Posted by darkwolves View Post
it doesn't do that to me it's running like any other wpi installer
Can u pl take a look at the screenshots i have uploaded.

Last edited by bunti_o4u; 03-10-2017 at 13:21.
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Old 03-10-2017, 11:36
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Quote:
Originally Posted by bunti_o4u View Post
I know it will disable the next button if game size is greater then free space. my only concern is that layout is appearing as enabled. if i select different drive (selected drive also doesn't have enough space) and then layout is changing automatically.
upload the wpi please let me see it
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Old 03-10-2017, 11:41
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Quote:
Originally Posted by darkwolves View Post
upload the wpi please let me see it
uploaded.
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  #15  
Old 04-10-2017, 09:23
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Quote:
Originally Posted by bunti_o4u View Post
thnx winTB bug has been fixed.

I have another bug which causing the next button layout as enabled though next button is disabled.

Pl suggest the changes.

I am using the below code:

if (FreeMB<{#AppSize}) then begin
ButtonSetEnabled(NextBtn1, False);
FreeSpaceLabel.Font.Name:='Segoe UI SemiBold';
FreeSpaceLabel.Font.Color:=clRed;
end else begin
ButtonSetEnabled(NextBtn1, True);
FreeSpaceLabel.Font.Name:=PartitionSpaceLabel.Font .Name;
FreeSpaceLabel.Font.Color:=PartitionSpaceLabel.Fon t.Color;
end;
Can someone help on this??
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