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#1
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WinTB fetching error on clicking cancel and finish button
here is the code which causing error:
Win7TaskBar10(); How to kill this in DeinitializeSetup section. |
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#2
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Quote:
Anyway, Try This, it may help..... Code:
procedure iswin7_free; external 'iswin7_free@files:iswin7.dll stdcall'; procedure DeinitializeSetup(); begin iswin7_free; end; |
| The Following 2 Users Say Thank You to Chayan Manna For This Useful Post: | ||
bunti_o4u (30-09-2017), EzzEldin16 (06-10-2017) | ||
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#3
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thnx for reply but its not working.
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| The Following User Says Thank You to bunti_o4u For This Useful Post: | ||
EzzEldin16 (06-10-2017) | ||
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#5
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i messed with that script i have used it to install more than one game and it works fine there seems to be more of a problem with repacking that game..
i obtained it and repacked it and it began messing up
__________________
Ideas are bulletproof... |
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#6
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This is just a example of WinTB to use in all inno setups, & not a good script. Just grab the functions and the idea & use them in your script.
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#7
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i already made changes and use it as my main installer clock and corepack like markings have also been removed i used it to install arkham knight works beautifully for me ![]() it was just that prince of persia game each time i repacked it the folders containing the files shrank they kept slowly disappearing...
__________________
Ideas are bulletproof... Last edited by darkwolves; 10-10-2017 at 00:31. |
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#8
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Need help on Next Button in case free space is less then required space
thnx winTB bug has been fixed.
I have another bug which causing the next button layout as enabled though next button is disabled. Pl suggest the changes. I am using the below code: if (FreeMB<{#AppSize}) then begin ButtonSetEnabled(NextBtn1, False); FreeSpaceLabel.Font.Name:='Segoe UI SemiBold'; FreeSpaceLabel.Font.Color:=clRed; end else begin ButtonSetEnabled(NextBtn1, True); FreeSpaceLabel.Font.Name:=PartitionSpaceLabel.Font .Name; FreeSpaceLabel.Font.Color:=PartitionSpaceLabel.Fon t.Color; end; Last edited by bunti_o4u; 11-12-2018 at 12:41. |
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#9
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if it detects you don't have enough disk space based on you're settings it will disable the buttons
__________________
Ideas are bulletproof... |
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#10
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I know it will disable the next button if game size is greater then free space. my only concern is that layout is appearing as enabled. if i select different drive (selected drive also doesn't have enough space) and then layout is changing automatically.
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#11
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#12
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Hmm.. I think this code is only added in dironchange function, that's why it's getting disabled when you change the drive. This code must also added in nextbuttonclick function in wpWelcome. Try it, not sure
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