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Old 27-09-2017, 10:28
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I think putting games and their methods here is a terrible idea because there are so many of them, the wise solution to this is narrowing down the field, game engines for example or picking games as a series. for example, all Assassins Creed games are lzo compressed, use the method plzo+srep+lzma for all, because listing all the AC series just makes the thread difficult to read or the index you're suggesting.
For example I already see GTAIV and Max Payne 3, next we'll probably see GTAV, what we could have said all in all is pzlib+srep+lzma for all games that use the RAGE Engine which is what they use.
https://en.wikipedia.org/wiki/Rockst...ed_Game_Engine
there is the list of games, what people could do is
put an engine with the link on a site like wikipedia that has list of games then put the method that should be used.

Last edited by Razor12911; 27-09-2017 at 10:36.
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Old 27-09-2017, 11:36
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Most of major Ubisoft games: -plzo(+pzlib)+srep+lzma
Most of major past EA games: -plz4(+pzlib)+srep+lzma
Most of major recent EA games: -pzstd(+pzlib)+srep+lzma

Or I will simplify it further:
Almost-everything-out-there: -ztool(x2)+srep+lzma

Case closed
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Old 27-09-2017, 11:49
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Quote:
Originally Posted by Razor12911 View Post
I think putting games and their methods here is a terrible idea because there are so many of them, the wise solution to this is narrowing down the field, game engines for example or picking games as a series. for example, all Assassins Creed games are lzo compressed, use the method plzo+srep+lzma for all, because listing all the AC series just makes the thread difficult to read or the index you're suggesting.
For example I already see GTAIV and Max Payne 3, next we'll probably see GTAV, what we could have said all in all is pzlib+srep+lzma for all games that use the RAGE Engine which is what they use.
https://en.wikipedia.org/wiki/Rockst...ed_Game_Engine
there is the list of games, what people could do is
put an engine with the link on a site like wikipedia that has list of games then put the method that should be used.
Yeah, I agree with you, but there are some games which use same engine but same methods couldn't be applied on them.
For Example: Crysis 2 & Crysis 3 use same engine, which is Cry Engine 3 but pZLib can precompress Crysis 2 & for Crysis 3, the files are encrypted. So they must be decrypeted first before using any compression.
I know this is not a good example but it occurs sometimes.
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Old 28-09-2017, 20:39
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Quote:
Originally Posted by 78372 View Post
@Moderators
What about creating an index for this thread at the first post?
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Originally Posted by KaktoR View Post
I don't think mods would update a third index, it'a alot of work.
@78372
Although I always appreciate suggestions etc KaktoR has answered this perfectly, the idea is to make it easier for Mods not harder. Keeping Index's updated regularly can be very time consuming ... trust me I know Ive been updating one for the last 12 years.
We try our best to make the site easy for members as well but it is not always possible to please everyone.

Quote:
Originally Posted by Razor12911 View Post
I think putting games and their methods here is a terrible idea because there are so many of them, the wise solution to this is narrowing down the field, game engines for example or picking games as a series. for example, all Assassins Creed games are lzo compressed, use the method plzo+srep+lzma for all, because listing all the AC series just makes the thread difficult to read or the index you're suggesting.
For example I already see GTAIV and Max Payne 3, next we'll probably see GTAV, what we could have said all in all is pzlib+srep+lzma for all games that use the RAGE Engine which is what they use.
https://en.wikipedia.org/wiki/Rockst...ed_Game_Engine
there is the list of games, what people could do is
put an engine with the link on a site like wikipedia that has list of games then put the method that should be used.
I will keep an eye on how the thread goes for a few weeks, after a few weeks we will see what may be able to be changed to make it easier for everyone.
Suggestions or ideas are always welcome but as you know we cant always implement them smoothly and easily.
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Old 04-12-2017, 08:59
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Quote:
Originally Posted by Chayan Manna View Post
Yeah, I agree with you, but there are some games which use same engine but same methods couldn't be applied on them.
For Example: Crysis 2 & Crysis 3 use same engine, which is Cry Engine 3 but pZLib can precompress Crysis 2 & for Crysis 3, the files are encrypted. So they must be decrypeted first before using any compression.
I know this is not a good example but it occurs sometimes.
any idea how to r-encrypted after decrypeted ?
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Old 27-09-2017, 12:21
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Quote:
Originally Posted by Razor12911 View Post
for example, all Assassins Creed games are lzo compressed, use the method plzo+srep+lzma for all
Have tested a while back with AC2, ACB and ACR. Didn't work on those titles.
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Old 27-09-2017, 12:55
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Quote:
Originally Posted by KaktoR View Post
Have tested a while back with AC2, ACB and ACR. Didn't work on those titles.
Yeah, because the game engines are different.
For AC2, ACB and ACR the Engine is "Anvil" which don't use lzo.
Fro AC3, Liberation, ACBF, Rogue it's AnvilNext.
And for ACUnity, Syndicate it's AnvilNext 2.0.
AnvilNext & AnvilNext 2.0 may be precompressed with plzo, I think...
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Old 27-09-2017, 15:40
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Quote:
Originally Posted by KaktoR View Post
Have tested a while back with AC2, ACB and ACR. Didn't work on those titles.
Either they are exceptions due to the fact that they don't use lzo or the tool does not support them. plzo is not universal.
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Old 27-09-2017, 20:55
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Originally Posted by Razor12911 View Post
Either they are exceptions due to the fact that they don't use lzo or the tool does not support them. plzo is not universal.
Yeah, they don't use lzo.
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Old 27-09-2017, 21:40
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Quote:
Originally Posted by KaktoR View Post
Have tested a while back with AC2, ACB and ACR. Didn't work on those titles.
Quote:
Originally Posted by Chayan Manna View Post
Yeah, because the game engines are different.
For AC2, ACB and ACR the Engine is "Anvil" which don't use lzo.
Fro AC3, Liberation, ACBF, Rogue it's AnvilNext.
And for ACUnity, Syndicate it's AnvilNext 2.0.
AnvilNext & AnvilNext 2.0 may be precompressed with plzo, I think...
Quote:
Originally Posted by Chayan Manna View Post
Yeah, they don't use lzo.
http://wiki.tbotr.net/index.php?titl...ed:Forge_Files
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Old 27-09-2017, 21:57
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Quote:
Originally Posted by Razor12911 View Post
OK, so, they use lzo but can't be processed with plzo.
I checked earlier in another site & they were telling that these game don't have lzo, That's why I posted the lines. Sorry for the complications.
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