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#1
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You can replace {compressor} with the name of the executable
"-h -x5 -q" are additional parameters...
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Practice makes perfect. |
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#2
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Quote:
What if I use hybrid?
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Think twice |
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#4
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More methods, use separated WAV->WV compression and put all *.WV file to one archive its works! See te attached packages. Required properly encoded WAV source files from during compression. The "MISSING FILES" directory contain three uncompressible, damaged WAV's not compressing the MSTS game files sets. (4998 file its work via 5001 files set. CRCs it OK!) Mini compare (from my big test): WAVPACK 4.80.0 x86 with "-hh -x6" + FreeArc 0.67 with "-mx" switches: Results: 674 635kB (FreeArc temporary file: 673 358kB)** with -mrep:512m switches: 673 414kB Comp. time: ~155+20min; Decomp. time: ~10min WAVPACK 4.80.0 x86 with "-f" + FreeArc 0.67 with "-mx" switches: Results: 674 635kB (FreeArc temporary file: 709 262kB)** with -mrep:512m switches: 711 083kB** Comp. time: ~10+20min; Decomp. time: ~10min! **Missing 3 files!!! Yes, don't use LZMA compression! MSC+SREP: 634861kB (In last time.) UPDATE: New results are posted it --> https://fileforums.com/showpost.php?...postcount=2597 Last edited by kj911; 17-10-2021 at 14:37. Reason: Added link from new results |
| The Following User Says Thank You to kj911 For This Useful Post: | ||
Carldric Clement (18-10-2021) | ||
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#5
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Code:
[External compressor:wavpack] header = 0 packcmd = wavpack.exe -hh - $$arcpackedfile$$.tmp <stdin> unpackcmd = wvunpack.exe - - <stdin> <stdout> solid = 0 Code:
Compressed 5 files, 5,459,330 => 947,119 bytes. Ratio 17.35% Compression time: cpu 0.02 sec/real 1.28 sec = 1%. Speed 4.25 mB/s All OK
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| Tags |
| algorithm, freearc, lossless sound |
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