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Old 25-01-2017, 07:53
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ImmortalArc ImmortalArc is offline
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@PrinceGupta I tried razor cls decompression failed because it's decompressing data more than actual but when I use cls which is 86 on deck pressing successfull with speed of 20 Mb/s

@doofoo24 OK now I had compressed the whole game with srep without cls if I use cls profeg one will it decompress successfully???

But why razor cls extracting more data than actual
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Old 25-01-2017, 07:57
doofoo24 doofoo24 is offline
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ImmortalArc what the method you using
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Old 25-01-2017, 08:58
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Quote:
Originally Posted by ImmortalArc View Post
@PrinceGupta I tried razor cls decompression failed because it's decompressing data more than actual but when I use cls which is 86 on deck pressing successfull with speed of 20 Mb/s
I Would say it is an Internal Bug , i already reported it earlier
http://fileforums.com/showthread.php...684#post452684

yes i think its strange because cls by Profager is always manages to deliver correct data,
i think it is because the ClS-Srep by Profrager is kinda old and probably written using older sources of srep which doesn't have that bug, may be it can be possible
on the other hand CLS by Razor doesn't work on the ground level, It is simply like using arc.ini but with some more settings like use of x64 srep
I don't know how razor's CLS actually works its a conjecture nothing more
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