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Just head over to Resources > Component, add the names of the games or components. Then head to Resources > Archive, make use of component spinbox (value editor) The value you put under component is equal to the component index you added under components section If you added NFSMW and NFSHP under components as examples and you have 2 archives (first archive is NFSMW and so on), for the first archive the value for component must be 1 and the second one must be 2. 2. Limit is 3 because of the space on the GUI, couldn't fit more than 3. And no, you can't use additional redist as components. 3. For internal compression, if input is more than 2GB, you have to tick disk spanning to enable automatic splits of the input. Though the disk slice size cannot be more than 2GB. So you can have 8GB input but it must be splitted into chunks smaller than 2GB. 4. It's an internal limitation of Delphi probably, but it was fixed in later delphi and Inno still uses older simple types for this situation. (I think) For example, size is an integer, and integer is a simple type, it has its own limitations, another simple type can be Cardinal, Int64 ... Integer has a limitation of the maximum value being no more than 2147483647 which is 2GB - 1 byte. Cardinal have limit of 4294967295 which is 4GB - 1 byte and so on, so it's either you use Freearc to make one big file or just stick to disk spanning. 5. Where is South Africa are you from? |
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