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Old 03-03-2016, 18:40
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panker1992 panker1992 is offline
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This will pretty much solve the issue, also why pack using zstd and not step alone ?

In my new 2.5 masks srep handles the data that are non compressible.

It has also come to my attention that recompressing data is the future as games industries go and make 60 gb games, they come prepacked. People here need to start taking recomp seriously
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Old 11-03-2016, 20:56
brehm brehm is offline
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hello, I'm using your masked compression v2.5. The compression preccess doing well, I've compressed my game into 4 .bin files. But, how to include all of the 4 .bin file into windowsphone.iss?

Code:
[Archives]
;Precomp 0.38 
;Archive Types 7Zip, Freearc and WinRAR  
Precomp=0.38
Archive1Type=Freearc
Archive1Source={src}\data1.bin
Archive1Output={app}
Archive1Disk=1
Archive1Password=Yourpassword
What should i change?
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Old 11-03-2016, 22:51
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Quote:
Originally Posted by brehm View Post
hello, I'm using your masked compression v2.5. The compression preccess doing well, I've compressed my game into 4 .bin files. But, how to include all of the 4 .bin file into windowsphone.iss?
Code:
[Archives]
;Precomp 0.38 
;Archive Types 7Zip, Freearc and WinRAR  
Precomp=0.38
Archive1Type=Freearc
Archive1Source={src}\data1.bin
Archive1Output={app}
Archive1Disk=1
Archive1Password=Yourpassword

Archive2Type=Freearc
Archive2Source={src}\data2.bin
Archive2Output={app}
Archive2Disk=1
Archive2Password=Yourpassword

Archive3Type=Freearc
Archive3Source={src}\data3.bin
Archive3Output={app}
Archive3Disk=1
Archive3Password=Yourpassword

Archive4Type=Freearc
Archive4Source={src}\data4.bin
Archive4Output={app}
Archive4Disk=1
Archive4Password=Yourpassword
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