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#151
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ChronoCross this is my modest template.
ASC is amazing.
__________________
-the science of the useless- |
| The Following 7 Users Say Thank You to gozarck For This Useful Post: | ||
Bilawal (26-12-2015), ChronoCross (26-12-2015), coveiro (26-12-2015), GTX590 (26-12-2015), jamel2013 (26-12-2015), RamiroCruzo (27-12-2015), Razor12911 (26-12-2015) | ||
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#152
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Nice basic template is very simple. I will add close and cancel buttons. Disk space. And some info with memo like current file extract.
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#153
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Quote:
sorry razor but I had not noticed your answer I was busy with other things ... ehhmm .. nothing to do same mistake continuous .. I believe in a conflict of interest does nothing LOL .. I'm just curious to know ![]() excellent esecution bro!
__________________
if you understand read more |
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Razor12911 (26-12-2015) | ||
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#154
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Quote:
i add close button is something.
__________________
-the science of the useless- |
| The Following 4 Users Say Thank You to gozarck For This Useful Post: | ||
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#155
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sweet, at least a couple of people are trying it out, 0.0.6 could have been posted sooner but optimization is something that is a major problem that i can't get around. Its kinda choppy if you start applying simple features on your design and its seriously now starting to give me a headache, you might notice that some features that were in 005 will no longer be in 006, like some effects, i had to remove them because they impact badly on startup speed and i'm a person of performance, which means it a bit faster but i still need remove other things to prevent setup from being choppy because it isn't suppose to be doing any of that, anyways, took a little vacation just to think of how I can overcome this issue. And people, keep designing...
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| The Following 5 Users Say Thank You to Razor12911 For This Useful Post: | ||
Bilawal (26-12-2015), ChronoCross (27-12-2015), CoreGames (26-12-2015), rinaldo (27-12-2015), ShivShubh (26-12-2015) | ||
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#156
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How is it looking people ? Made using ASC
An upgraded form of our old WPI.
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| The Following 4 Users Say Thank You to ShivShubh For This Useful Post: | ||
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#157
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Quote:
![]() Just mine doesn't look sassy as yours...
__________________
We are such stuff as dreams are made on, and our little life is rounded with a sleep. |
| The Following 3 Users Say Thank You to RamiroCruzo For This Useful Post: | ||
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#158
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The compiling error nt.dll with png converted to icons i resolve using asc icon and then i change the icon with resource hacker. anyone knows another way to fix that?
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| The Following 2 Users Say Thank You to ChronoCross For This Useful Post: | ||
gozarck (27-12-2015), RamiroCruzo (27-12-2015) | ||
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#159
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Quote:
__________________
-the science of the useless- |
| The Following User Says Thank You to gozarck For This Useful Post: | ||
RamiroCruzo (27-12-2015) | ||
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#160
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ico must have more than one png inside for it to be classified as an icon according to a function I use. Just make sure your icon comes with a range of sizes embedded in one. (Hint: when you open your icon using windows photo viewer, there must be left right arrows to show all png files the icon has). sizes must be a multiple of 16, can be 16x16, 32x32, 48x48, 64x64, 128x128, 256x256, you can just use 1 png but make sure it is resized into many sizes and put together to make it an ico. Why is it that when you use reshacker, when you check rt_icons, you find many icons but when you check rt_icon_group you find a set of icons in one.
https://msdn.microsoft.com/en-us/lib...(v=vs.85).aspx Last edited by Razor12911; 27-12-2015 at 23:50. |
| The Following 3 Users Say Thank You to Razor12911 For This Useful Post: | ||
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#161
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thnks Razor12911, i resolve the problem.
This is the png file. The file on line converted fail to compilling in ASC. So i decide to use "Greenfish Icon Editor Pro" ![]() ![]() when i made the convertion with "Greenfish Icon Editor Pro" with default settings the compilling fail again. Maybe nt.dll not support 16 and 256 colors. ![]() So i decide to use 32-bit only ![]() and Works ![]()
__________________
-the science of the useless- |
| The Following 5 Users Say Thank You to gozarck For This Useful Post: | ||
ChronoCross (28-12-2015), pratikpatel8982 (24-05-2021), Prince Soft (27-09-2016), RamiroCruzo (28-12-2015), Razor12911 (28-12-2015) | ||
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#162
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that is weird. Pes2016 game icon does have 16 colour, 256 colour png images in it. I extracted 1 32 bit image just to discard the 16, 256 colour then error because there was only one png in the ico file even if it was 32 bit image.
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#163
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yes is weird i dont know why.Also my system language is spanish and the error is in english, i suspect the error is from ASC. but in 32-bit icons i dont have any trouble.
__________________
-the science of the useless- |
| The Following User Says Thank You to gozarck For This Useful Post: | ||
Razor12911 (28-12-2015) | ||
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#164
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Nice now asc build without errors.
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| The Following User Says Thank You to ChronoCross For This Useful Post: | ||
Razor12911 (28-12-2015) | ||
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#165
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ok, I'll try using another function to update icons, thanks guys.
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