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@Razor12991 @CoreGames thanks for the answers.
I thought if reflate skip any zlib header then precomp will catch the zlib header skipped. or vice versa.( something like that.). About Repackers i don't understand, why "compress" each *.raw file with precomp. It is as compress temporary files(i think it's wasted time or i miss somthing here). metalgear V Original Size: 21.5 GB Repack Size: 11.5 GB 4hs installation with x6Cores and 8gb ram without errors. reflate+precomp all exes are renamed. and one console application made it for unpack pcf files. this console application read txt file and send info (to precomp) with the commands for extract pcf files.(Idon't know why those people don't use delphi script ).another console aplication Quicksfv to check the crc of the files (maybe delta patch?).PD:I'll switch from precomp to reflate. |
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#2
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Quote:
I dont know if its only me but... reflate method gives me many errors. Can you provide a working reflate bat file please ??? i made Metal Gear Solid 14.3 gigs without using precomp or reflate btw and it only decompresses within 40~60 minutes .... i could use those extra 3 gigs tho! |
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| lzma, precomp, precomp+reflate+srep+lzma, reflate, srep |
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