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installer
Hello. Prompt me please how to fill out, or rather to efficiently compresses. Is there an example of filling, could show that as a yes, explain to me what was happening.
https://drive.google.com/file/d/0B0t...ew?usp=sharing |
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1: open your project and go to compression tab, click on External tab and set 'Use External compression=yes' 2a: freearc archive with precompressors (precomp inside, srep inside): 1: use FreeArc tab. 2: input: your archive name (e.g. {src}\YourArchiveName.arc). 3: output: destination folder (e.g. {app}). 4: extracted path: path to extract from archive (e.g. Languages\INT will extract folder Languages\INT from archive). 5: password: password for archive (no comments). 6: delete input: delete input archive after extraction. 7: extract PCF: extract PCF files "OnFly". 8: disk: disk namber for current archive. 9: percent of total: size in percent of current archive (max 100). 2b: 7z archive: 1: use 7z tab. 2: input: your archive name (e.g. {src}\YourArchiveName.7z). 3: output: destination folder (e.g. {app}). 4: password: password for archive (no comments). 5: delete input: delete input archive after extraction. 6: disk: disk namber for current archive. 7: percent of total: size in percent of current archive (max 100). 2c: WinRar archive: 1: use WinRar tab. 2: input: your archive name (e.g. {src}\YourArchiveName.rar). 3: output: destination folder (e.g. {app}). 4: password: password for archive (no comments). 5: delete input: delete input archive after extraction. 6: disk: disk namber for current archive. 7: percent of total: size in percent of current archive (max 100). 2d: SRP file (Srep): 1: use SRP(Srep) tab. 2: input: your SREP file name (e.g. {src}\YourArchiveName.SRP). 3: output: destination folder (e.g. {app}). 4: delete input: delete input archive after extraction. 5: disk: disk namber for current archive. 6: percent of total: size in percent of current archive (max 100). 2e: PCF file (Precomp): 1: use PCF(Precomp) tab. 2: input: your PCF file name (e.g. {src}\YourArchiveName.PCF). 3: output: destination folder (e.g. {app}). 4: delete input: delete input archive after extraction. 5: disk: disk namber for current archive. 6: percent of total: size in percent of current archive (max 100). 2f: Zip achive (Only for Packing): 1: use ZIp(Pack) tab. 2: input: path|file for compression (e.g. {src}\YourSelectedPath). 3: output: destination archive name (e.g. {app}\PackedData.zip). 4: delete input: delete input archive after extraction. 5: disk: disk namber for current archive. 6: percent of total: size in percent of current archive (max 100). 7: compression: compression level. 2g: XDelta file: 1: use XDelta tab. 2: input: your archive name (e.g. {src}\YourArchiveName.PCF). 3: input diff: your diff file name (e.g. {src}\YourdiffName.diff). 4: output: destination (e.g. {app}\difffff.diff). 5: delete input: delete input archive after extraction. 6: delete diff file: delete input diff after extraction. 7: disk: disk namber for current archive. 8: percent of total: size in percent of current archive (max 100). 9: min ram: minimum ram size (>64 mb). 10: max ram: maximum ram size (<2048). 4. save your project. 5: click Export and remember name of .db file (same as name of your project) 6: click Import and choose .db file from previous step. 7: click Compile. 8: then try to install, if all success - you will find records.inf in folder with setup.exe move it to ISDone folder (in folder with designer), and compile project again (with slider Records.inf=yes). P.S.: Jpg Recompression - used when archive was compressed with -t-j parameters. Records.inf - use records.inf from ISDone folder (for normal progress). Min RAM - minimum size of memory to begin unpack. Precomp - version of precomp to use. |
| The Following User Says Thank You to Andrey167 For This Useful Post: | ||
pakrat2k2 (11-07-2015) | ||
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| conversion, designer, editor, game, installer |
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