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Old 23-01-2015, 01:43
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Quote:
Originally Posted by chum View Post
Ok with Best method it works but with another compressor it worked with precomp+srep+Lzma with same source.
Which compressor that worked?
In order to compare file compression
Quote:
One thing is making me crazy is that your software is writing all compression to my C: while source is in F: and i choose to save compression to F: but your software write all compression to C:\users\appdata\local\temp and in end send to folder destination.
I'm sorry, I don't understand what the problem is
Quote:
Another big problem i'm stucked is the games dont install or run with your compressor, till now tried best 4b and best 6gb and with 6gb compression game get error during installation, with 4gb game install but when try open it to play windows give error during starting and need to close application. The same game installs and play without problems using Conversion Quick Archive Unpacker.
The file precomp.exe or srep.exe etc used for the compression must also be used for decompression to prevent errors.
try using the files precomp and srep contained in the installation folder of the program "InstallFiles"
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Old 23-01-2015, 02:19
chum chum is offline
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Quote:
Originally Posted by felice2011 View Post
Which compressor that worked?
In order to compare file compression
The same i related in final text(Conversion Quick Archive Unpacker) from razor12911.

Quote:
I'm sorry, I don't understand what the problem is
My game source is in F:/folderX then i choose DLG kompressor to output the compressed files in F:/folderY but while your software compressing it writes all content to C:~/appdata/temp first then when finish the compression send it to the output destination in F:/folderY. I have SSD which i avoid to write so much, i dont know why the compressor writes all things to c:/temp folder instead of keep it in the output destination only.

Quote:
The file precomp.exe or srep.exe etc used for the compression must also be used for decompression to prevent errors.
try using the files precomp and srep contained in the installation folder of the program "InstallFiles"
I'm noob to this compression thing, just started testing because have lot of games here which i will like decrease size to keep storing. I dont get what your meaning there. I compress the game then make my installer, after that i just put installer with the compressed .bin to test installation and see if it works, where should i put theses precomp.exe and srep.exe files to decompress data?
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Old 23-01-2015, 03:53
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@Chum the program works in this way, intelligently, "Temp" files created in "C:\Users\Name\AppData\Local\Temp" to close or restart the program "DLGKompressor" automatically deletes files in the temp folder so as not to occupy unnecessary space in C:\.
logically can not I edit the source code of the program, for a single person who has an SSD full ready or limited capacity.

The files precomp.exe, srep.exe, packjpg_dll.dll, etc...should be entered in the folder decompression used to create the installation with Inno Setup "Script"
Ciauz.
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Old 23-01-2015, 06:35
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Personally tested a folder files, compressed with "DLGKOMPRESSOR", with method: (ULTRA): -mprecomp+srep+lzma:a1:mfbt4:d200m:fb273:mc10000:lc 8 >>
And decompressed perfectly with (DLG_UPK to test the compressed files with DLGKompressor 1.2)
DOWN
http://fileforums.com/attachment.php...2&d=1430860371

Last edited by felice2011; 05-05-2015 at 14:36.
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Old 23-01-2015, 15:30
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I'm learning yet, i trying to find out what i made wrong. The first game which dont worked in first place i already solved with sending precomp.exe + srep.exe to blackbox folder. Now i'm stucked at another one.

But have another question i dont understand in your program, what difference of 4gb,6gb,8gb,12gb,16gb? If i use 4gb method or 8gb method the total system ram used keep only 3gb~, this options is supposed to use more ram during compression?
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Old 15-03-2015, 19:24
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Quote:
Originally Posted by felice2011 View Post
Furthermore I would not want to create confusion, but each one uses different methods and preferences, but I was curious about the problem of the friend @chum on the use of (Conversion Quick Archive Unpacker) from razor12911.
and does not work on compression "DLGKOMPRESSOR" for various factors that now I am not here to explain.
You forgive me the great razor12911, for having modified his program, to test the correct functioning of the compression of my program.
Personally tested a folder files, compressed with "DLGKOMPRESSOR", with method: (ULTRA): -mprecomp srep lzma:a1:mfbt4:d200m:fb273:mc10000:lc8 >>
And decompressed perfectly with (Conversion Quick Archive Unpacker modified to test the compressed files with DLGKompressor 1.2)
DOWN Only Test
Attachment 10867
didn't see this post. not a problem with using the files from archive packer, maybe came you across a freearc bug that each and everytime you use the -mx or put rep in the compression method, it will never unpack, it happened to me, you always get strange errors. Hint about srep and rep: The rep part means repetition (reduction of repetition) Rep is old and has a son who is intelligent known as Srep(Super-Rep). [This shows why people say our children are our future] Rep will soon retire and Srep must take over.[In other words, use srep instead of rep to avoid the old guys mistakes(errors)]
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Old 16-03-2015, 01:12
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Quote:
Originally Posted by Razor12911 View Post
didn't see this post. not a problem with using the files from archive packer, maybe came you across a freearc bug that each and everytime you use the -mx or put rep in the compression method, it will never unpack, it happened to me, you always get strange errors. Hint about srep and rep: The rep part means repetition (reduction of repetition) Rep is old and has a son who is intelligent known as Srep(Super-Rep). [This shows why people say our children are our future] Rep will soon retire and Srep must take over.[In other words, use srep instead of rep to avoid the old guys mistakes(errors)]
I tried to make it as universal possible, adding into folder of the external compressor (Include) ... some files and dll missing....
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Old 14-02-2015, 05:37
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[QUOTE=rDes7;438058]
Quote:
Originally Posted by felice2011 View Post
Personally tested a folder files, compressed with "DLGKOMPRESSOR", with method: (ULTRA): -mprecomp+srep+lzma:a1:mfbt4:d200m:fb273:mc10000:lc 8


please explain on what principle should be sorted source data for packaging in a separate .bin files for maximum compression
I do not understand.......... better explain what you want to know
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Old 15-02-2015, 11:25
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[QUOTE=rDes7;438089]
Quote:
Originally Posted by felice2011 View Post

how sorted data at predetermined lists data1.lst, data2.lst etc. I believe that by hand, but do not understand the principle of this sort?
data lists we we data1.lst, data2.lst etc
I created this program, to prevent data.lst 1,2,3 etc.,the program has multifunctions....the concept is :
1) select the folder of the game...
2) split the folder to the desired size (Directory Slicer)
OR
3) divide the game folder, in multiple folders desired (Folder Splitter)
4) compress individual folders divided, with the methods (Single-Thread) or (Multi-Thread).
Finally add the files Setup1.bin , Setup2.bin etc in the method of installation (Inno Setup).
Enjoy Bro..I hope you understand Ciauz...

P.S: Soon new option, the ability to search unnecessary language of a game,
with ability to delete individual languages, all languages, or create backup folder before deleting language definitively, to test the game with the missing languages......

Last edited by felice2011; 15-02-2015 at 11:36.
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