¿no? trainer is written in lua, this is the source code.
¿what is my GUI? I don't have a GUI. there are a lot of injectors ¿I need to write another?.
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The lua script is even using custom key codes for hotkeys, you should mention all the key codes so at least users can change the hotkeys.
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is obvious, the key codes are a VK_* constants from Windows. "onKeyDown" is a simple wrapper from WindowProc ...
if this is not the source code ¿what is it?.
the dll only calls to lua_loadfile and lua_pcall to load this source code in game. and have a custom windowproc to handle keys in lua script ¿is this interestings?.