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Old 15-09-2011, 01:57
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Having never written trainers under Windows, I think the major problem with Visual BASIC is that it's an interpreted language so when a trainer needs to "insert" code into the execution of an original function in the game then that will only be possible in a language that gets compiled into native machine code. It's not incidental that such programs are mostly written in C/C++ and/or assembly instead.
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