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#1
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NO, it just uses the base numbers from the script itself.
the numbers that you see in the hardware compatability check are a part of the ISS script file( in this game): #define VideoMem "256" #define CpuMHZ "2400" ---> 2.4Mhz #define PhysicalRam "2048" So your 2807 machine is only a 2.8 AND would fail if the above number was at 3000. For it to pass it would need to be at 2800. |
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#2
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I don't think you've understood what i've been asking, or maybe i didn't understand your answer.
Let's take this example: #define VideoMem "256" #define CpuMHZ "3000" ---> 3.0Ghz SingleCore (let's say that the game works very fine on a 3.0 single Core) #define PhysicalRam "2048" And i have a quad Core at 2.8 Ghz. The ISS file is comparing only one of my core's (2.8< 3.0) or all my core's (4*2.8>>>3.0). This is the thing i don't really get. I'd be thankfully if you could explain it the best you can. ![]() Thanks. |
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