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And then this massive where is the coding, poor shamus does not know the difference between developer and publisher. Either way they will keep all data always and of course backups. Quote:
Its about as old as the excuses used by warez users, the masses adopted them also to excuse their thefts. Quote:
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The only crippling is the fact people are stealing games and it will force publishers and developers to look at the console market. All in all its not their faults but the warez users, and it always has. Quote:
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Just because they had to reinstall windows etc, people who followed the TOS do NOT get reprimanded, and myself have been able to get activations again for a couple of games since I like to reinstall windows every now and again to keep a fresh system. And as said, no game is guarenteed to work for ever due to hardware in the future. And to further emphasise you do not own the data on the media only the right to use it. Last edited by DABhand; 24-12-2008 at 20:18. |
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#2
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Please, don't show the same blindness as publishers do. (Although you're not doing it because of maliciousness.) I believe you if you say you haven't run into major problems with copy protected stuff but don't think that this also means that nobody else had any either: your environment is just too small compared to the whole world and your personal experience cannot and should not be extrapolated to the status of the whole gaming business. (If you're paranoid enough: there are things you know you don't know.)
Copy protection is getting more intrusive, abusive and tries to narrow your rights more and more, which is what DRM, DMCA, RIAA, TCP and whaddafuck else is about. Control, control, more control... oh, and a bit of control, too. (You may not even chiptune your car legally although you're free to crash your car, if you like. Uhm, you got the complete ownership for the car but not the rights for reverse-engineering, duplicating or modifying the onboard software in your own car?!) Piracy is just a good excuse for tweaking the numbers into whatever is preferred and hiding the real reasons: greed, incompetence and major lack of quality control. (On a side note, the Budapest Transport Company is blaming "free riders" - people who ride without a valid ticket or pass - for their awful financial situation. The truth, however, is that only a third of their income is supposed to be paid by their customers - that is, the ones who do pay: the vast majority -, the other two third comes from the city of Budapest and the state of Hungary. Unfortunately, the council of Budapest refused to pay their third. Who's the real culprit then?) No wonder people are turning over to free software. You don't own it but nobody else does either => effectively, everybody owns it (a little bit). Ahhh, communism in the working, how wonderful! ![]() Quote:
Which slows down development just like patents do. With free software, you're not left alone, without any chance for help, if the original developer has abandoned the project: feel free to continue, fix it, hack it, improve it - or pay a competent developer to do it for you, if you're unable to do it yourself.
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Joe Forster/STA For more information, see the FileForums forum rules and the PC Games forum FAQ! Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply! Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back! |
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Needless to say, I applied a crack thereafter, but aside from the "steelbox" it came in, I consider GalCiv2 to be rather a mediocre game (Space Empires V, whose CD is DRM-free, is a better 4X game IMHO though its AI is mediocre without mods). Quote:
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Yes, a hacker/cracker can patch without such aids, but developers/publishers are going to want to go the proper route to avoid bugs or quality assurance issues - mistakes can cost them dearly in having to provide more technical support. Quote:
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This is why it is increasingly important for gamers to consider the implications of online activation - it allows publishers to rewrite EULAs at will ("By clicking Agree you accept these changes, by clicking Disagree you disable everything you purchased from us - enjoy the ride sucker!"). Blindly accepting whatever publishers deliver is not only naive, but harmful to gamers generally.You think a volunteer moderator would have access to EA's customer database, let alone the ability to change it? Implementing the policy of banning EA accounts would require the agreement of EA themselves - this should be obvious. Quote:
Indeed it can harm publishers financially too in terms of greater support costs, typically their biggest expense, due to the number of users encountering activation problems. Quote:
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Real "warez" users either can't or won't (with few exceptions) buy games so have minimal real impact on gaming sales. Quote:
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Note to mods: I'd agree that the DRM discussion should be hived off since it is now way OT from the thread title. |
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(Thread split.)
Sorry, I'm not an Amstrad CPC user; I was talking about the easter egg in the DOS version of Prehistorik 2... Quote:
That's capitalism: some make it, some don't; some companies ride the waves of success for a long time, some don't. Those that went under enjoyed the advantages of the system for a while but later died because of the disadvantages. Why be surprised? The advantages and disadvantages of the system are one and the same!
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Joe Forster/STA For more information, see the FileForums forum rules and the PC Games forum FAQ! Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply! Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back! |
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I can see the BestBuy ethos and dedication to customer service shine through. More seriously though, computer games shops are going to be big losers from digital distribution (and online activation will both cost sales and increase returns) so you'd think he'd wise up a little.Agreed - I just wanted to point out that we, as customers, only see part of the picture with regard to what publishers do and what expenses they incur.
Last edited by AstralWanderer; 28-12-2008 at 09:40. |
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