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Very much the exception though - and to judge from threads like this they don't seem to work too well.
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Yes, you can work around a ban by purchasing another copy of the game in question. In Steam's case however, you would have to re-purchase every item requiring activation - so if you had US$200 worth of games on your account you'd have to shell out another US$200. If you don't see the problems with that, then you're either ridiculously wealthly - or Daddy hasn't found out about you using his credit card online...Google is your friend...Nice to see some irony from you here - though doubtless unintended on your part. Quote:
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#2
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when you buy something in the shop with a credit card, does that shop also not have your name, credit card number (and probably access to your address)? there is nothing different... if a game did record personal information and sent it when you registered / logged onto their server it would be pretty damned stupid... and then you would also be pretty damned stupid for puting your real name and other details on the pc... the protection companies have better things to do, and while it might be a nice argument to stop people using the protection there is no foundation in it.. as for the data being encrypted 'in transit', it has to be plain text at one point in time for it to be stored and then encrypted, a skilled reverse engineer could find it by simply backtracing buffers when the data is actually sent out... paranoia is pretty common on the internet, however paranoia and bullshit seem to prevail on forums when the word 'online activation' is mentioned...
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bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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#3
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If the data is encrypted? Forget it! Even a skilled cryptanalyst could take 1-2 years to decipher strongly-encrypted content.
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If having "better things to do" was their main criteria, most protection companies would be closing down. Their products don't actually benefit anyone (cost and inconvenience to developers, further inconvenience to users, little to no perceptible effect on piracy) but they play on the fears of publishers in order to make their living. In their eyes, the end customer is a resource to be exploited (and often demonised as someone who would pirate at the drop of a hat if not for protection system X) so if a little extra profit can be made by harvesting and marketing personal data, their main concern would likely be covering themselves with a open-ended EULA. There is plenty of monitoring online already (financial sites like Paypal or American Express supplying visitor data to Omniture, retailers reporting purchases to ShopZilla, Nextag or Coremetrics, smaller sites using Google Analytics) so this is a well established (and presumably profitable) business. It is only a small step for a company using compulsory online activation system to contribute to (and benefit from) this.If cracking encryption was that simple, then nobody would rely on it. As long as a verified algorithm is implemented properly (and that certainly can be harder than it looks), it isn't going to give up its crown jewels when someone fires up SoftIce or anything similar. In the case of pre-existing data (which is what is under discussion) there would be no need to store cleartext separately anyway - just encrypt and send. You could use other software to monitor (and restrict) file and registry access, but this would only be feasible for the most technically expert users. |
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erm i actually do know what im talking about, i've reversed crypto crap before.. it has to be plain at one part (the start), backtracking buffers, breakpoint on memory access, you will find it... so i suggest you actually learn about what you're talking about and don't assume people reading this don't know more than you... they do...
all it takes is 1 person with the skill to see what gets sent and then it'll be all over the internet if its 'personal' data.. i've yet to see such a claim related to ANY protection used on games... you cite 10 years ago.. you're living in the dark ages, things matured since then, laws came into play... (some laws that im only too aware of..)... the protection companies benefit from reducing piracy.. i suggest you take the blinkers off.. also you seem to think all of your ideas apply to the world, they do NOT, different countries, different laws... as for my job, frankly thats none of your business.. you have successfully hijacked the thread, spouted complete and utter nonsense, and are trying to deliberately get a rise out of me now (previously it was from dab...) cracking encryption is not easy for most people, it is for those skilled in reversing and cryptology.. a field i am quite used to, having been working in it for ~20+ years... as for 'plenty of online monitoring already'.. sure but we are talking about GAMES and the protections of those games... you keep changing the goal posts to make your points seem valid... as for plenty of online monitoring already... how about the fbi, cia, mi5, mi6 and various other organisations monitoring the internet.. u think they don't have access to your personal information? so, to clarify, keep your arguments / points on track, on topic, and relative.. the subject is game activation... not bank cards, not malware, not google, and dont think you know everything, there are people out there (including myself) who know a hell of a lot more than you do, so if you don't know something dont cite nonsense.. do some research.. understand the subject... then the thread might get interesting...
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bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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#6
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I liked this comment Tippex made hope anymod don't if my coment fi too offtopic and I backit upBut I think people that think that know everything is people that know nothing. You learn from everything know about everything but never will know all in the whole. Not even the dorks from the MIT know all I started using pc on the MS dos 4 dr-dos 5 days the win 3.0 to Vista also Linux distros (I hate windows) I started maybe before several young guys on this forums. On those days and I still live in the middle nowhere anc could use pc when lots of people on my school neighborhood didn't have any know anyone have a laptop no matter how petigious is their school or or if not even work to fix pc on 1995-97 those were really expensive compared with desktops or towers 9 (maybe on those year usa or the european countries didn't this prob but in my middle of nowhere country was) and note I was not rich and I still aint to this date when using my first pc at home I could like veteran now but others started decades before me and even are more than 18 years since I used my first pc I am still learning even from new users with less posts than me |
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