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Take note though, the memory address you'll find for cash is dynamically allocated and so is the region it'll break on. Here's what I have in my notes; bonus points (cash+4) read: 017BC3B6 BF 181C9614 MOV EDI,14961C18 017BC3BB 8BBF 5C080000 MOV EDI,DWORD PTR DS:[EDI+85C] 017BC3C1 8B7F 58 MOV EDI,DWORD PTR DS:[EDI+58] 017BC3C4 3BF7 CMP ESI,EDI 017BC3C6 0F8F 1B000000 JG 017BC3E7 The above routine is dynamically allocated but the pointer address +offsets aren't (as far as I'm aware). So all I did was use the pointer routine as a subroutine which hooks the 'cash break on write' area; 016B27BF jmp 00409370 MOV EBX,14961C18 MOV EBX,DWORD PTR DS:[EBX+85C] mov dword [ebx+58],0c350 MOVZX EBX,WORD PTR DS:[ESI+1] MOV ECX,DWORD PTR SS:[EBP-10] jmp 016B27C6 The cash routine is basically the same except for the -4h offset and jumps; 016B289F jmp 0040938e MOV EBX,14961C18 MOV EBX,DWORD PTR DS:[EBX+85C] mov dword [ebx+54],0c350 MOVZX EBX,WORD PTR DS:[ESI+1] MOV ECX,DWORD PTR SS:[EBP-10] jmp 016B28A6 The capitalised lines are the from the original pointer routine and the opcodes I replaced with the hook. As you can see, they're virtually identical so I can't see how one works and the other doesn't for you. I've just downloaded the trainer and it still works fine for me on my game/pc. |
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