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#1
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heh
well if you've found the value and the location then you simply kick in a debugger and bpm the area, and find the code that does the alteration, could be an add dword ptr [blah] or an mov dword ptr [blah], some register etc, bpming is the next step.. so you're 1/2 way there already
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bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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#2
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Going through the code and all is easier now for me once i have the value. When the need will be there, then i will move to more advanced stuff. The asm tuts here a good though. I printed it and put it beside my toilet seat and my bed so i read bits here and there.
Finding the value still the harder think to do like lifebar mostly (not the ghost value one's). Bah. I just need to find some advanced tuts about hard to find values and advance methodes . I learn more when i learn by myself.Sometime i found that tsearch for example can find some value that other can't and but the oposite is true so i have a couple of search engine just in case and then i use cheat engine mostly to do the debuging stuff. Last edited by pikachu5501; 21-06-2007 at 14:08. |
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#3
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The ASM tuts are only the basic opcodes, you have more sophisticated ones and harder to learn. But usually when training games you will hardly have the need to use them, BUT, they do make guest appearances.
So perhaps learn up on REP ops, like REPE (repeat if equal), REPZ (repeat if zero) and so on. Others like SBB, PUNPCKLWD, PXOR, LAHF, CDQ etc |
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