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I was sure you'd get me wrong
I stand true to my beliefs of using pushad rather than normal push. I am aware it doesn't store flags. It isn't lame, it is just logics. You want to tell me if I push/pop a register, the original state will remain unchanged after the pop ? What will happen with the rest of the registers while I push only one ? They don't get saved. So, by the time I pop it, the others would've changed...I know ASM so far as game training requires it, am not a pro @ it, nor do I like to use excentrisms and talk like "Yeah, but your code isn't 100% ergonomic" or "I could've done better". I am aware there's always room for better. Also, most of the people are so comfortable nowadays that they like to just reply to others about their flaws/"mistakes", instead of putting their own HAND to writing and explaining. Oh, don't worry, we'll understand it, as complicated as you'd explain it. Show me a really good tutorial that trains a game properly (I mean new games - 2006/2007) and I'll start taking notes... Sorry if I sound incisive, it's not oriented towards you, it's just that everybody's on my ass lately, no matter how good a post would look like. If I write a code, and post it, those who don't know ASM at all will take it as is. Those who are pro at it will always find room for better and want me to perfect the code to suit their "needs" (they don't actually use the code, but rather enjoy debating around it to no avail)... One way or another, the code I posted is operational, and as lame as it looks like, it's working - yes, I know, only for this game... @Tippex: I have a request out of you. Take that code I posted, and make it better. Don't go heuristics like "You should use a player pointer", since I am aware of that. Just that code I posted, your version. Please Am curious what changes you'd addition to it. It's not a sarcastic request, but more like a "trying to grasp more XP" request ![]() You got all you need : the address to jump from, string location, etc... Last edited by کunβeam; 16-04-2007 at 10:49. Reason: I am open-minded... |
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