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#1
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Nah, the FADE protection was the problem(pretty much the same as it was at Operation Flashpoint). And it seems that they are spreading this to other companies too(Silent Hunter 4 from Ubisoft has the same ugly combination of Securom 7.31+FADE).
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#2
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In OPF the FADE was related to the serial. Since I don't have ArmA I can't really debug it, just the already cracked exes...I have never heard of FADE in combo with Securom or is this the common name for "triggers"
??Edit: aaw shite...just read the flt info regarding blacklisted serials. If that's true, it sure looks like FADE, but since you're all playing with your legit keys.....or?
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The gateway is open and you're all coming with me..... Last edited by ByteMare; 08-04-2007 at 01:50. |
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#3
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I don't have Fade when using the DVD or the maxi-image created by poseden. So they added a few things to the FADE.
Armed Assault had two protections(Securom 7.31 and FADE) and they kinda of mixed the things there, added new triggers for copy protections, so things got more complicated than a serial number whih triggers the copy protection. I finished the game using the maxi-image, so you can imagine that if the serial was keygened or so, I would have been a frustrated bunny. But I'm just a happy cat, waiting for the next patch, eager to play some of the mods made by ArmA community. the game is still buggy, but vastly improved over the original german and czech release or the english release. Patch 1.07 would be release soon(after the US release of the game, where the name gets changed in ArmA: Combat Operations). I'm hoping that there will be a few fan campaigns(played lots of them with OFP) as the ArmA SP Campaign is not nowhere near the SP campaign of OFP |
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#4
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Beware:
I was using the lastest crack (fixed EXE #5 from Vitality) and I couldn't host a game in multiplayer (both by LAN and Internet) since everytime I did this an error occured and the game would CTD and also sometimes after joining an Internet Game and playing for a while my PC would reboot after exiting the game. Using the Fixed EXE #4 from Itachi seem to solve this problem, I was able to host a LAN game (don't know about hosting Internet Games) and everything seems to be working ok, at least so far. Is someone else having this problem? Anyway, If you're having the same problem I recomend using Fixed EXE #4 (From Itachi). |
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#5
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Armed.Assault.Update.1.05.LANFIX-ViTALiTY
Code:
This release fixes an online lobby/lan problem. Now players can play in lan!
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UAT - Users against twats [URL]http://www.bf2player.com/index.php?page=stats&account=23459637&show=all[/URL] |
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#6
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Quote:
securom 5 used triggers, that was a terminology they stated on their web page (which is where it originated), securom 7 isnt as public regarding this information, so flt are just speculating... fade is a codemasters trademark, anything else is just an extra custom check by either the developers or the protection coders, and finding out which is probably not that easy... and for codemasters - FADE is 99.9% related to the serial number/cdkey, i have not seen anything else that contradicts this fact..
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bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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