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#1
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I was wondering, I was about to say thats a pretty useless protection if its only wrapped hehehe.
Well if you have the original game and the OEP you could easily dump each section, .rdata etc and rejoin and fix the header. |
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#2
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not quite that easy, then you have to 'pop' the files from the virtual file system (if used), fix api redirects and fix up other bits of code that have been mangled..
but all protections are essentially wrappers anyway..
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bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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#3
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the key problem is dumping - it's not easy to produce a 100% compatible dump, especially to make it work under legacy system. and also comes patching. but the more you crack, the faster & the better you do it. check out another one which will be here soon
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#4
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I guess my use of 'wrapper' was a bit loose! As TippeX/maciozo have stated, it's more complex than a simple wrapper!
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