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#1
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I have no starforce experience to brag about, but with the Safedisc API, its actually a developer library integrated into the protected game exe. The devs then encrypt some game values, and pass them on to the library, which then decrypts them.
Example: mov eax, 0FBA70441h mov edx, 059013221h push eax push edx call SDAPI_routine ...goes into safedisc dlls, calculations.... Return values: EAX = 0173B49Bh <- pointer to some string in .data ECX & EDX have junk values that are discarded.... but EAX is later used in the game to load string and stuff like that. Problems arise when its called 100's of time repeatedly :P And when its badly integrated it can come to a major slowdown in the game I imagine. However, its very easy to crack these days since the devs sometimes forget to remove the original library from the exe... so all you have to do is decrypt some tables, reroute execution to the original library code, and you have a nice little unwrapped exe ![]() Other times its a bitch to crack. /me points to Black & White 2 v1.0
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#2
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wasnt bragging, it was just an example post... and the sd api is just 'magic' crap, and tables... nothing 'super interesting'... and rerouting to the library code isnt exactly 'clean'... and could well screw things later on...
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#3
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You misunderstand me
I didn't want to imply that you were bragging, I was just saying that I never touched Starforce ![]() And yes, I agree with you SDAPI is nothing interesting in particular, but it was the first time that I had ever seen a protection like it when I started playing around with it, so thats why I find it so interesting ![]() As for rerouting to the library code... well it beats coding an emulator. And it works Although you do need an emulator if the library code is removed...
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