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#1
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Hi...
I don't know whether there is a english version too.. But I've another problem After the game works now very good without the original CD I'm now searching for a way to reduce the graphic details because I unfortunately found out that my computer is too bad for the game when villages grow larger and larger with more characters and so on... Is there any way, perhaps to reduce the graphics from 1024*768 to 800*600 or something like that? There is no way to reduce in the game because 1024 is the lowest one but perhaps there might be another opportunity... Anyone knows how to do it? Greets Gundor PS: All graphic details are set very low or even disabled like shadows and stuff.. |
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#2
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Try edit the config.ini.
This is an example (I'm not an expert, but I try). Make sure you copy the orginal config.ini to a safe place so you can put it back again if anything goes wrong. ___________________________________________ [GFX] ScreenWidth= 800 ScreenHeight= 600 FullScreen = 1 Contrast = 1.0 Brightness = 1.0 BloomEffect = 0 RangeOfSight = 20000 SaveMovie = 0 ScreenShotType = "BMP" // Distance of near ground texturing NearDetailRange = 4000 // Range of the near tree rendering NearWoodRange = 3000 // Bone LOD Distances BoneLOD_0 = 500.0 BoneLOD_1 = 2000.0 BoneLOD_2 = 6000.0 BoneLOD_3 = 8000.0 // Render water reflection WaterReflection = 0 // Frames per second in cloth calculation ClothFPS = 20 // Skips the first n texture SkipMipLevel = 1 // Probability for building outdoor lights to occur 0-100 OutdoorLights = 50 // Enable or disable character shadows CharacterShadows = 0 // Skips the first n LOD for buildings SkipBuildingLOD = 0 // Triggers n Resource Update Checks for each frame. Dev only ResourceUpdates = 0 OverallQuality = 1 SkipBuildingLOD = 1 VegetationRange = 0.5f MipMapLODBias = -0.5 [GAME] // Use the start menu (0:no 1 n (default) )UseStartMenu = 1 // Use the character creation (0:no 1 n (default) )UseCharacterCreation = 1 // Show the splash screen at programm startup (0:no 1 n (default) )SplashScreen = 0 // Show Loading screen (0:no 1 n (default) )LoadingScreen = 0 // enables measurement of rending performance - perfconfig.ini will be used instead of userconfig.ini - // no gameplay will be possible MeasureRendering = 0 // define the campaign for use at the start screens (menu/splash/charactercreation) CharacterCreation = "_Startup" // Language for localization Language = "english" // cart size at the beginning of the game (0:small(default) 1:middle 2:large) CartSize = 1 // CameraIndoorSpeed : Set the movement speed of the indoor camera // this switch is for indoor scroll-camera-mode only CameraIndoorSpeed = 800 // CameraDefaultRotate : Set the default outdoor behavior of the camera // 0 : rotate and act about the viewport (viewport-camera mode) // 1 : rotate and act about the camera position (fixed-camera mode) CameraDefaultRotate = 0 // CameraMinPitch / CameraMaxPitch : define the min and max pitch for the camera // this switch is for fixed and viewport-camera mode CameraMinPitch = 25 CameraMaxPitch = 65 // CameraMinHeight / CameraMaxHeight : define the min and max height for the camera // this switch is for fixed and viewport-camera mode CameraMinHeight = 800 CameraMaxHeight = 4500 // CameraStartHeight : define the start height for the camera // this switch is for fixed and viewport-camera mode CameraStartHeight = 2000 // CameraFixedMinDistance / CameraFixedMaxDistance: distance to viewport at minimal/maximal height // this switch is for fixed-mode only CameraFixedMinDistance = 500 CameraFixedMaxDistance = 2500 // CameraCurveFactor : modify the way the camera change the high between CameraMinHeight and CameraMaxHeight. // A factor of 1 is a linear interpolation between the point, a value lower than 1 increases the curve // this switch is for fixed-mode only CameraCurveFactor = 0.25 // CameraFixedHeight : Enables or disable fixed camera height over the terrain // this switch is for viewport-mode only CameraFixedHeight = 0 // Offset (over ground) to which the camera looks // this switch is for viewport-mode only CameraViewHeight = 180 // CameraViewOffset : set's a distance offset to the viewport-object // this switch is for viewport-mode only CameraViewOffset = 100 CameraSteps = 12 CameraMinSpeed = 2 CameraMaxSpeed = 10 CameraMouseZoomY = 10 Campaign = "_Endless" [OPTIONS] // sets the playersim should always run (default 0: no(1: on)) AlwaysRun = 1 //sets the camera scrolling speed ScrollSpeed = 0.5 //sets the game simulation speed GameSpeed = 0.0 //sets the mouse movement speed MouseSpeed = 1.0 //sets camera path length CameraPath = 1.0 //enables mouse help MouseHelp = 1 //enables tipps and tricks TipsTricks = 1 //enables auto save AutoSave = 0 // distance of objects near camera to begin fade out CameraObjectFade = 500 MissionDifficulty = 2.000000 OpponentDifficulty = 2.000000 PlayerCount = 6.000000 [UserConfig] m_Gender = 1.000000 [SFX] NoSound = 0 master_volume=1.0 athmo_music_volume=0.4 athmo_sfx_volume=0.6 speech_volume=1.0 music_prob=1.0 [GUI] // dialog speed in seconds per char (0.05 (default)) DialogSpeed = 0.05 // minimal dialog time, a dialog will at least display for this timespan MinDialogTime = 2.0 // dialog speed modifier for interactions, will be multiplicated with the dialog speed and the min dialog time(4 (default)) InteractiveDialogSpeedModifier = 4 BorderScrolling = 1 ScrollSpeed = 0.5 // enables/disables dynamic measure group button behavior (0: disabled (default), 1: enabled) DynamicMeasures = 0 [INIT-PLAYER-0] HasResidence = 1 Workshops = 0 Money = 10000 Married = 0 [INIT-AI-0] InitDelay = 0 WaitForPlayer = 1 HasResidence = 1 Workshops = 1 Money = 3000 Married = 0 [INIT-PLAYER-1] HasResidence = 1 Workshops = 0 Money = 6000 Married = 0 [INIT-AI-1] InitDelay = 0 WaitForPlayer = 1 HasResidence = 1 Workshops = 1 Money = 4000 Married = 0 [INIT-PLAYER-2] HasResidence = 1 Workshops = 0 Money = 4000 Married = 0 [INIT-AI-2] InitDelay = 0 HasResidence = 1 Workshops = 1 Money = 5000 Married = 0 [INIT-PLAYER-3] HasResidence = 1 Workshops = 0 Money = 3000 Married = 0 [INIT-AI-3] InitDelay = 0 HasResidence = 1 Workshops = 2 Money = 5000 Married = 1 [INIT-PLAYER-4] HasResidence = 1 Workshops = 0 Money = 2500 Married = 0 [INIT-AI-4] InitDelay = 0 HasResidence = 1 Workshops = 2 Money = 6000 Married = 1 Childs = 2 [NETWORK] // ATTENTION: this settings are only valid, if you have selected "_Network" as campaign World="nottinghamshire.wld" //Specifies whether the synclogger is used when playing a multiplayer game UseSyncLogger = 1 //specifies whether sync errors are fatal AsyncFatal = 1 |
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#3
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Hi,
I had the same idea but after editing the config.ini and saving it nothing changed.... details are the same as before but in the ini-file settings stay changed... Tried several times but nothing changed... greets gundor |
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#4
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Hello from Russia people!
It's a first day i finally have my internet works, so I'm registred and first of all want to thank you guys, without you I would still trying to play v1.1 BareJag it's not nodvd, it's a bagged as hell game. It will crash till it's not v.1.15\1.16 I have red all thread and for the moment tryed all possible things to make this game starts normally. No F. way. What makes me crazy is the fact I can't find ANY logics in the process. Does anyone have any idea how the protection works and why it works randomly? P.S. As for me procyon.exe works a little better then asr.exe |
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#5
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got my uk version of Guild 2 to work using patch 1.2
- full installation - applied patch 1.2 - grabbed the G2MI_alc52.rar and mounted on Daemon Tools 4.06HE (no emulation options on) - wait for autostart menu to pop up and clicked 'Spielen' (seems you have to start it up using the autostart menu of the mini image) hope this helps others with the new patch and yes the stability has improved quite a bit, although I had to turn some settings down cause of lag. |
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#6
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If the MiniImage in this thread works, why not upload it to GCW good 'n proper? At least that would save me the torture of downloading from RapidShare (the most retarded cash-hungry online service eva', IMO). The alternate upload location give a 404 and it should as it has been there for quite a while... I was late. To cut to the chase, I need to DL that MiniImage too... That will be my last attempt to play this game... I sick of continuously changing my DVDs... I always have a movie in the drive and this is just too frustrating... I'm afraid I might get it scratched and then my retailer won't refund it. Just had enough of JoWood.... just check out the official forum... everyone hate this crappy game... I had hope before visiting the forum... now all is lost...
Anyways, that my though/problem... just an alternate to the MiniImage for now, plz?
__________________
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#7
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Quote:
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#8
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i tried making a mini-image but I think my dvd drive is old and not reading the sectors correctly. so i used that mini-image someone else made and its created from a german version apparently yet it works well with the UK version.
-rant begin- yes I can play game from original dvd but most of us dont just install one game on their PC. I can prolly go and swap out the cd for every game I play but I dont cause im lazy and my siblings are retarded in that they throw my disks around. So its alot easier being to start up any of the games without a disc in the drive. -rant end- |
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#9
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Quote:
I'll try to find the file again... |
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#10
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Hello,
yeah, the userconfig.ini or something like this... tried it too and changed it to 800*600 like in the config.ini... It works, but you can't play because buttons disappear in the game, because they don't fit in the "toolbar" any more Furthermore the language changed to English... No problem for me but thats really strange The game is unplayable with 800*600 so I'll stay with 1024*768 if noboby has a better idea!?thanks Gundor |
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#11
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the config wasn't my problem. the wriing of config.ini whas my try to help (I don't mind who).
My problem whas that the game's craching. Let's consentrate on that. Can you, Squi please explain more? I didn't really understood what you meaned.
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