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  #1  
Old 21-10-2006, 00:49
BareJag BareJag is offline
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Unhappy My game craches

My game craches after some minutes playing. I've version 1.1

Maby it's the nodvd?

It takes maby one day, then it craches.

Last edited by BareJag; 21-10-2006 at 04:38.
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  #2  
Old 21-10-2006, 04:39
BareJag BareJag is offline
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Is the 1.5 and 1.6 alivable in english too?

Is the 1.5 and 1.6 alivable in english too?
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  #3  
Old 23-10-2006, 03:56
Gundor Gundor is offline
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Hi...

I don't know whether there is a english version too..
But I've another problem
After the game works now very good without the original CD I'm now searching for a way to reduce the graphic details because I unfortunately found out that my computer is too bad for the game when villages grow larger and larger with more characters and so on...
Is there any way, perhaps to reduce the graphics from 1024*768 to 800*600 or something like that?
There is no way to reduce in the game because 1024 is the lowest one but perhaps there might be another opportunity... Anyone knows how to do it?



Greets
Gundor


PS: All graphic details are set very low or even disabled like shadows and stuff..
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  #4  
Old 23-10-2006, 05:44
BareJag BareJag is offline
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Try edit the config.ini.



This is an example (I'm not an expert, but I try).

Make sure you copy the orginal config.ini to a safe place so you can put it back again if anything goes wrong.
___________________________________________

[GFX]
ScreenWidth= 800
ScreenHeight= 600
FullScreen = 1
Contrast = 1.0
Brightness = 1.0
BloomEffect = 0
RangeOfSight = 20000
SaveMovie = 0
ScreenShotType = "BMP"

// Distance of near ground texturing
NearDetailRange = 4000

// Range of the near tree rendering
NearWoodRange = 3000

// Bone LOD Distances
BoneLOD_0 = 500.0
BoneLOD_1 = 2000.0
BoneLOD_2 = 6000.0
BoneLOD_3 = 8000.0

// Render water reflection
WaterReflection = 0

// Frames per second in cloth calculation
ClothFPS = 20

// Skips the first n texture
SkipMipLevel = 1

// Probability for building outdoor lights to occur 0-100
OutdoorLights = 50

// Enable or disable character shadows
CharacterShadows = 0

// Skips the first n LOD for buildings
SkipBuildingLOD = 0

// Triggers n Resource Update Checks for each frame. Dev only
ResourceUpdates = 0

OverallQuality = 1
SkipBuildingLOD = 1
VegetationRange = 0.5f
MipMapLODBias = -0.5

[GAME]
// Use the start menu (0:no 1n (default) )
UseStartMenu = 1

// Use the character creation (0:no 1n (default) )
UseCharacterCreation = 1


// Show the splash screen at programm startup (0:no 1n (default) )
SplashScreen = 0

// Show Loading screen (0:no 1n (default) )
LoadingScreen = 0

// enables measurement of rending performance - perfconfig.ini will be used instead of userconfig.ini -
// no gameplay will be possible
MeasureRendering = 0

// define the campaign for use at the start screens (menu/splash/charactercreation)
CharacterCreation = "_Startup"

// Language for localization
Language = "english"

// cart size at the beginning of the game (0:small(default) 1:middle 2:large)
CartSize = 1

// CameraIndoorSpeed : Set the movement speed of the indoor camera
// this switch is for indoor scroll-camera-mode only
CameraIndoorSpeed = 800

// CameraDefaultRotate : Set the default outdoor behavior of the camera
// 0 : rotate and act about the viewport (viewport-camera mode)
// 1 : rotate and act about the camera position (fixed-camera mode)
CameraDefaultRotate = 0

// CameraMinPitch / CameraMaxPitch : define the min and max pitch for the camera
// this switch is for fixed and viewport-camera mode
CameraMinPitch = 25
CameraMaxPitch = 65

// CameraMinHeight / CameraMaxHeight : define the min and max height for the camera
// this switch is for fixed and viewport-camera mode
CameraMinHeight = 800
CameraMaxHeight = 4500

// CameraStartHeight : define the start height for the camera
// this switch is for fixed and viewport-camera mode
CameraStartHeight = 2000

// CameraFixedMinDistance / CameraFixedMaxDistance: distance to viewport at minimal/maximal height
// this switch is for fixed-mode only
CameraFixedMinDistance = 500
CameraFixedMaxDistance = 2500

// CameraCurveFactor : modify the way the camera change the high between CameraMinHeight and CameraMaxHeight.
// A factor of 1 is a linear interpolation between the point, a value lower than 1 increases the curve
// this switch is for fixed-mode only
CameraCurveFactor = 0.25

// CameraFixedHeight : Enables or disable fixed camera height over the terrain
// this switch is for viewport-mode only
CameraFixedHeight = 0

// Offset (over ground) to which the camera looks
// this switch is for viewport-mode only
CameraViewHeight = 180

// CameraViewOffset : set's a distance offset to the viewport-object
// this switch is for viewport-mode only
CameraViewOffset = 100

CameraSteps = 12
CameraMinSpeed = 2
CameraMaxSpeed = 10
CameraMouseZoomY = 10

Campaign = "_Endless"

[OPTIONS]

// sets the playersim should always run (default 0: no(1: on))
AlwaysRun = 1

//sets the camera scrolling speed
ScrollSpeed = 0.5

//sets the game simulation speed
GameSpeed = 0.0

//sets the mouse movement speed
MouseSpeed = 1.0

//sets camera path length
CameraPath = 1.0

//enables mouse help
MouseHelp = 1

//enables tipps and tricks
TipsTricks = 1

//enables auto save
AutoSave = 0

// distance of objects near camera to begin fade out
CameraObjectFade = 500

MissionDifficulty = 2.000000
OpponentDifficulty = 2.000000
PlayerCount = 6.000000

[UserConfig]
m_Gender = 1.000000

[SFX]
NoSound = 0
master_volume=1.0
athmo_music_volume=0.4
athmo_sfx_volume=0.6
speech_volume=1.0
music_prob=1.0

[GUI]
// dialog speed in seconds per char (0.05 (default))
DialogSpeed = 0.05
// minimal dialog time, a dialog will at least display for this timespan
MinDialogTime = 2.0
// dialog speed modifier for interactions, will be multiplicated with the dialog speed and the min dialog time(4 (default))
InteractiveDialogSpeedModifier = 4
BorderScrolling = 1
ScrollSpeed = 0.5

// enables/disables dynamic measure group button behavior (0: disabled (default), 1: enabled)
DynamicMeasures = 0


[INIT-PLAYER-0]
HasResidence = 1
Workshops = 0
Money = 10000
Married = 0

[INIT-AI-0]
InitDelay = 0
WaitForPlayer = 1
HasResidence = 1
Workshops = 1
Money = 3000
Married = 0

[INIT-PLAYER-1]
HasResidence = 1
Workshops = 0
Money = 6000
Married = 0

[INIT-AI-1]
InitDelay = 0
WaitForPlayer = 1
HasResidence = 1
Workshops = 1
Money = 4000
Married = 0

[INIT-PLAYER-2]
HasResidence = 1
Workshops = 0
Money = 4000
Married = 0

[INIT-AI-2]
InitDelay = 0
HasResidence = 1
Workshops = 1
Money = 5000
Married = 0

[INIT-PLAYER-3]
HasResidence = 1
Workshops = 0
Money = 3000
Married = 0

[INIT-AI-3]
InitDelay = 0
HasResidence = 1
Workshops = 2
Money = 5000
Married = 1


[INIT-PLAYER-4]
HasResidence = 1
Workshops = 0
Money = 2500
Married = 0

[INIT-AI-4]
InitDelay = 0
HasResidence = 1
Workshops = 2
Money = 6000
Married = 1
Childs = 2


[NETWORK]
// ATTENTION: this settings are only valid, if you have selected "_Network" as campaign
World="nottinghamshire.wld"
//Specifies whether the synclogger is used when playing a multiplayer game
UseSyncLogger = 1
//specifies whether sync errors are fatal
AsyncFatal = 1
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  #5  
Old 23-10-2006, 13:08
Gundor Gundor is offline
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Hi,

I had the same idea but after editing the config.ini and saving it nothing changed.... details are the same as before but in the ini-file settings stay changed... Tried several times but nothing changed...


greets
gundor
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  #6  
Old 24-10-2006, 10:30
Squi Squi is offline
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Hello from Russia people!

It's a first day i finally have my internet works, so I'm registred and first of all want to thank you guys, without you I would still trying to play v1.1

BareJag it's not nodvd, it's a bagged as hell game. It will crash till it's not v.1.15\1.16

I have red all thread and for the moment tryed all possible things to make this game starts normally. No F. way.

What makes me crazy is the fact I can't find ANY logics in the process. Does anyone have any idea how the protection works and why it works randomly?

P.S. As for me procyon.exe works a little better then asr.exe
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  #7  
Old 29-10-2006, 00:32
jaosnu jaosnu is offline
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got my uk version of Guild 2 to work using patch 1.2

- full installation
- applied patch 1.2
- grabbed the G2MI_alc52.rar and mounted on Daemon Tools 4.06HE (no emulation options on)
- wait for autostart menu to pop up and clicked 'Spielen' (seems you have to start it up using the autostart menu of the mini image)

hope this helps others with the new patch and yes the stability has improved quite a bit, although I had to turn some settings down cause of lag.
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  #8  
Old 24-10-2006, 10:35
Squi Squi is offline
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Quote:
Originally Posted by Gundor View Post
Hi,

I had the same idea but after editing the config.ini and saving it nothing changed.... details are the same as before but in the ini-file settings stay changed... Tried several times but nothing changed...


greets
gundor
There is another file, not config.ini, responsible for game settings. I've checked it: none changes in the game (i.g. in resolution from 1280x1024 to 1024x768) reflect in config.ini.

I'll try to find the file again...
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  #9  
Old 25-10-2006, 02:33
Gundor Gundor is offline
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Hello,

yeah, the userconfig.ini or something like this... tried it too and changed it to 800*600 like in the config.ini... It works, but you can't play because buttons disappear in the game, because they don't fit in the "toolbar" any more
Furthermore the language changed to English... No problem for me but thats really strange The game is unplayable with 800*600 so I'll stay with 1024*768 if noboby has a better idea!?


thanks
Gundor
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  #10  
Old 25-10-2006, 11:06
Squi Squi is offline
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Quote:
Originally Posted by BareJag View Post
My game craches after some minutes playing. I've version 1.1

Maby it's the nodvd?

It takes maby one day, then it craches.
So as I understood you have v1.1 crashes around 1404. Your problem is in guild2.exe. It WILL crash all the time in 1404 till it's v1.1.

Only by patching it to v1.15 (at least, I'm using 1.16) you'll have the possibility to play at least

If u need smth like guide to patch, I'll write it


Quote:
Originally Posted by Gundor View Post

yeah, the userconfig.ini or something like this... tried it too and changed it to 800*600 like in the config.ini... It works, but you can't play because buttons disappear in the game, because they don't fit in the "toolbar" any more
Furthermore the language changed to English... No problem for me but thats really strange The game is unplayable with 800*600 so I'll stay with 1024*768 if noboby has a better idea!?

Gundor
If you've mentinoed, functionality of the buttons reduses with lower resolution (1280 to 1024). I suppose the only way to fix the problem with 800x600 is to remake the buttons. But this haldly can be made easely...

Maybe you've changed the language in config.ini or in ...\Resource\loca.txt

The game will slow down anyway. It is baggy. With memory use too.

Last edited by Squi; 25-10-2006 at 11:19.
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  #11  
Old 26-10-2006, 09:28
BareJag BareJag is offline
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Is any nodvd required?

Is any nodvd required?
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  #12  
Old 27-10-2006, 02:16
Squi Squi is offline
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Quote:
Originally Posted by BareJag View Post
Is any nodvd required?
After the patch, you'll need all the stuff discussed in the thread you'll get all headache trying to start it too. But it will not crash anymore
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  #13  
Old 27-10-2006, 14:32
Simple Gaming Simple Gaming is offline
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Can anyone send me or give me the link to the G2MI_alc.rar? It's that the old llink aint working... please guys I cant wait anyomore to play the game... im counting on anyone...

Cheers
Simple
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  #14  
Old 28-10-2006, 09:33
BareJag BareJag is offline
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Link to Warez Site Removed!

Here you'll find whole the game whit the file you need. This i all i know... sorry, the whole file is 1,46 GB and all is made into a .rar file, but this is all i know...

Last edited by Grumpy; 28-10-2006 at 11:00.
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  #15  
Old 28-10-2006, 09:56
vpsycho vpsycho is offline
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today guild 2 v 1.2 uk paych released.but lots of ppl cant play cause in loading screen about %95 it stuck.is there v 1.2 crack exe?
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