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#1
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I believe these particular lags could occur in version 1.0, newer versions 1.1 and 1.2 did not have such problems...
I never had that strange prob tho, neither with 1.0 nor with 1.1 or 1.2 That's just a ...let's say... guess. Did they use the 1.0 crack ? Dunno, maybe they altered it a bit, coded some own crappy code so it won't crash xD Wouldn't be very uncommon for Detonation, apart from Steam they cannot crack anything very well |
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#2
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Wasn't sure it was some anti ATI code as the game runs fine on a mates 6800 GT Ultra no matter if patched or not. I've had lag with the original v1.2 EXE too so it's definitely something weird in the EXE that's causing the lag!
This problem is still occuring for people who HAVE installed patch v1.2, like me! Quite a few people still can't get it running, check Eidos' forum! Only using the 2 EXE's I made can I get this running smooth, don't think they'll ever find the real cause. |
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#3
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Anti ATI code lol
A protection always slows thing down a little, so dont expect it to run faster with it still wrapped around
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#4
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actually for hitman, the uncracked version ran considerably faster than the protected one on my pc.. go figure
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bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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#5
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Quote:
Weird stuff with cracked exes which slow down whereas the retail one works fine ? |
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#6
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yeh protected = the virgin exe (ie: securom)
cracked = well, cracked ![]() probability is the crack was badly done, vm not handled 'perfectly' so weird shit happened etc.. it was definitive though, game was practically unplayable using the cracked exe
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bleh DO NOT PM me with questions, leave that in the forums...ESPECIALLY if i dont know you... |
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#7
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The Activemark EXE will also be checking the trial time every minute and updating stuff while it runs, so that will steal some CPU time too.
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