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Old 20-01-2006, 05:21
shortferret shortferret is offline
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Quote:
Originally Posted by saulob
shortferret,
man.. canīt you add the fast build option ?

what a hard game.. hehe...

hey DABhand, remember me ?
the C&C Renegade trainer ? (Extalia)
Well erm can you test the instant build for me? thanks man, I'm not sure if the comp also has instant build...
http://www.filelodge.com/files/hdd7/...iner_plus3.rar
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Old 20-01-2006, 16:01
saulob saulob is offline
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Quote:
Originally Posted by shortferret
Well erm can you test the instant build for me? thanks man, I'm not sure if the comp also has instant build...
http://www.filelodge.com/files/hdd7/...iner_plus3.rar
Ferret,
tested now.. on a skirmish map, and i think all the options, including the instant build works the same for the computer player.

he build A LOT, i mean A LOT of the first squad soldier... and fast...

the instant build, its not instant build for all, works only on updating the structures and creating squads... but for the peon building the structures its the same speed.. (its great for me that way )

too bad that works for the enemy too, I played the order campaing thinking about that.. ehhe, the enemy had a lot of soldiers, more than normal.. but i didnīt give up..

btw, nice gui
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Old 20-01-2006, 17:33
shortferret shortferret is offline
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Quote:
Originally Posted by saulob
Ferret,
tested now.. on a skirmish map, and i think all the options, including the instant build works the same for the computer player.

he build A LOT, i mean A LOT of the first squad soldier... and fast...

the instant build, its not instant build for all, works only on updating the structures and creating squads... but for the peon building the structures its the same speed.. (its great for me that way )

too bad that works for the enemy too, I played the order campaing thinking about that.. ehhe, the enemy had a lot of soldiers, more than normal.. but i didnīt give up..

btw, nice gui
Hey thanks for testing it out Guess it's back to the old drawing board for me then
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Old 20-01-2006, 17:39
saulob saulob is offline
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Quote:
Originally Posted by shortferret
Hey thanks for testing it out Guess it's back to the old drawing board for me then
no problem, iīm justing playing the game now
thanks for your trainer.. ehehe

and... just started the 'disorder' campaing, and the 'pop hack' itīs not working... only the 'resource' one...
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  #5  
Old 25-01-2006, 11:39
shortferret shortferret is offline
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Man been really busy these few days...

fixed the orks unit limit, and unlimited resources + unit/veh limits for human player only. Instant build still affects both human and computer players.

http://www.filelodge.com/files/hdd7/...iner_Plus4.rar
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Old 25-01-2006, 18:09
DABhand DABhand is offline
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A bit of advice, look deeper into the registers for quick builds.


Set a breakpoint before you amend the code, and keep note of eax.

See if it changes when you build, or when the computer builds.


For an example this is what the coding is like for FABLE.

Code:
10abf

mov eax,esi 
mov [00548a62],eax 
cmp [eax],127293c                          - is it going to be NPC? 
je 10ae2                                        - jump here if so 
cmp [eax],12457fc                          - is it going to be player? 
je 10af1                                        - jump here if so 
fstp [esi+b4]                                  - if none above, move current stack value to pointer 
jmp 6a6338                                    - jump back to game 
fstp [esi+b4]                                  - NPC health routine, change to mov [esi+b4],00 for 1hit kill 
nop 
nop 
nop 
nop                                              - nops needed for mov instruction later since its needs 10 bytes 
jmp 6a6338                                   - jump back to game 
fstp [esi+b4]                                 - hero's health, nop out for infinite health. Or you can force a value in? 
jmp 6a6338                                   - jump back to game.. 


6a6332 

jmp 10abf                                     - jump to code injection 
nop 



If we want 1 hit kill, rename 2nd fstp to mov [esi+b4],00

Basically when playing the game, I set a breakpoint at the real address when calculating out dmg done and removing, so i get hit game broke into debugger checked eax value, hit bad guy, broke back seen new value, tried a few times to make sure.

So then I had these 2 values...

012457fc was the players' eax value
0127293c is the NPCs'


With a bit more digging (Fable will be more complicated than Warhammer so I doubt you will need to do this)... I found out where it stored these values before moving em, then found out it used the same address each time [00548a62].

If warhammer is the same idea, then just look before the code you want to manipulate, you will eventually find the evidence you need. But I doubt it, dont have the game so cant help you any further.

Last edited by DABhand; 25-01-2006 at 18:14.
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Old 26-01-2006, 05:02
shortferret shortferret is offline
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Hey DABhand, thanks for the tips!

I managed to find the screen update address the human player used for resources, which the comp player never uses, so was able to modify only the human player values.

I have tried to use your method for finding the specific pointer to the human player's address for instant build, seems that both player and computer are obviously using the same routines and the pointers are different for EACH building not just a simple matter of either human or comp? i might be wrong but this is what my tiny brain is interpreting now.. mebbe I'll post the Tsearch results later
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