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#1
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Keep games non-profit?
Thats probably one of the silliest things ive heard, if a company doesnt make profit on a game, they wont do any games. Thats like saying, Ill work but for no wages. |
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#2
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Actually, developers don't make much profit, if at all, on games they develop. It is the publishers and the shops that make the big money.
Sometimes, the developer gets a fixed amount of money rather than a percentage of the actual profit of selling the game in the shops - in this case, the developer is interested in the game getting pirated because that won't mean less money for them but it will mean more interest in their subsequent games (provided that this game of theirs is a success)! Also, see how Micro$oft makes money indirectly from piracy: people are using (genuine or pirated) Micro$oft software all over the planet which forces other people use the same software, too, for compatibility reasons as in "How do I read your E-mail, document or run your software if I don't have the same operating system, E-mail software or office software as you do?" Many say that, at least in the past, Micro$oft was also interested in piracy as it helped them with reaching their current domination. (Sorry, as usual, I went the "side note" way again... )
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Joe Forster/STA For more information, see the FileForums forum rules and the PC Games forum FAQ! Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply! Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back! Last edited by Joe Forster/STA; 12-12-2005 at 05:41. |
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#3
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I shoulda said Publisher not company as developers are given a lump sum initially and then royalties.
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#4
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well.... i did say i was in a minority.
i kinda meant tho that money does take over.
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"call any vegetable... pick up the phone. "think of a vegetable... lonely at home" |
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