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#1
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Having looked at a few webpages and forums on memory editing and trainers I found one where they say there are game developers who purposely encode or encrypt the values so that they cannot be hacked. Most of the people on the forum hated the idea of the developers doing this, and some seemed quite talented at programming and general hacking/reverse engineering on software. (before you ask, it wasn't a hacking group. Totally legit sites only)
My opinion for FIFA 2006... definately encoded memory values. Thanks again DABhand, you were right on the money!
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#2
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If its using the new SDAPI feature provided by safedisc, then yes, those values are encrypted. And since the last couple of games by EA are all SDAPI protected, then I think its a safe bet to say this
one is also protected by it. |
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#3
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Not completely, TigerWoods 2006 was easily done.
I managed to have huge bank ballance and skill points easily. I guess they figured that FIFA 2006 would be more a seller than TW2006. |
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#4
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Either that, or they implemented SDAPI in a bad way, since SDAPI is implemented into the game code by the developers. So, SDAPI could be present, just they encrypted stupid values, such as game version number.
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#5
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I guess that means the easiest route is to get what you want is to edit the savegame file.. (i admit i've been wanting to do the same thing, as a way of getting myself a bigger budget)
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#6
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for files like savegames that come out as just strange characters with notepad, what software/program can open and make sense of them though??
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#7
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dunno, maybe a hex-editor?
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