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#1
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Hi Zulu,
This was an extremely interesting article! Because the documentation of those Starforce Tools is in Russian (?) only, I couldn't find out what exactly they do and how. Now I see this short lecture on how to fix a particular game. But can you tell us a bit more about what these configuration parameters mean? Thanks in advance!
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Joe Forster/STA For more information, see the FileForums forum rules and the PC Games forum FAQ! Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply! Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back! |
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#2
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thanks Zulu
i'll do it , should I work with a full image (not a mini image) right? Last edited by mantra; 13-09-2005 at 07:15. |
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#3
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@Joe Forster/STA
I'm not sure that i completely "got" the theory (but analysing logs is pretty easy )I think besides the detailed explaination at cdru the thread at cdfreaks also contains the essential points. First time the "idea" appeared HERE If you really like to get "into it" ask eip/AlB; a really nice (and patient) guy "Stolen" from AlB: [first string] disc label (for information purposes only) [second string] disc key (for information purposes only) [sector of zone 1] [estimated sectors per track (oops, it's spiral, then cicrle) in zone 1 (int)] [offset of sector of zone 2] [estimated sectors per cicrle in zone 2 (int)] With that cfg sfcdvd can extract correct angle values from original disc [six correct angle values] [six sectors shift for sfcdvd.exe tests and sfmdf.exe twining] So before patching the image cfg looks like this: TMSUNRISE EK7********************** 235520 19 107008 22 260 348 99 80 230 111 1 11 15 11 16 10 (as said before: just an example; sector shift varies for every CD-RW!) @mantra Right. Last edited by Zulu; 13-09-2005 at 15:45. |
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#4
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it works! thanks zulu
but a no-cd would be great! |
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