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#1
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Well, I'm not sure exactly what you want to accomplish, but from taking a quick look at the files, I can tell you this.
The ADX*.BIN files are regular ADX files, and contain music tracks (as well as some speech for the announcer, but no SFX). I would assume that the sound effects are contained in the S_*.BIN files. They are probably raw ADPCM. To this day, with all my experience, I have yet to find a tool to decode these ADPCM files, although I do have one to encode them. The other files are easily identifyable as graphics. I suppose you could swap a few of them around if you really wanted to and see what happens, but I don't really see the point. As for changing ADX between night/day stages, I doubt it's possible. But you could search 1ST_READ.BIN for instances of each ADX and see if there are two separate ones. Other than that, it would require a live dissassembler or very good SH4 skills. Last edited by Darkfalz; 08-09-2005 at 00:49. |
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#2
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Quote:
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#3
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And the point of it would be... what?
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#4
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to customize the game even more + double the quantity of music.
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#5
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Again, why?
I could customise just about any game with custom music, mixed up graphics and sounds, but what would be the point? Just for the heck of it? |
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#6
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well dunno about other games, but i want this particular one with the stuff i want, i just care about this one. if it can be done, it'll be good, and i dun know where to start
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