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Old 08-09-2005, 00:30
Darkfalz Darkfalz is offline
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Well, I'm not sure exactly what you want to accomplish, but from taking a quick look at the files, I can tell you this.

The ADX*.BIN files are regular ADX files, and contain music tracks (as well as some speech for the announcer, but no SFX).

I would assume that the sound effects are contained in the S_*.BIN files. They are probably raw ADPCM. To this day, with all my experience, I have yet to find a tool to decode these ADPCM files, although I do have one to encode them. The other files are easily identifyable as graphics.

I suppose you could swap a few of them around if you really wanted to and see what happens, but I don't really see the point.

As for changing ADX between night/day stages, I doubt it's possible. But you could search 1ST_READ.BIN for instances of each ADX and see if there are two separate ones. Other than that, it would require a live dissassembler or very good SH4 skills.

Last edited by Darkfalz; 08-09-2005 at 00:49.
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Old 08-09-2005, 07:54
MrQ® MrQ® is offline
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Quote:
Originally Posted by Darkfalz
Well, I'm not sure exactly what you want to accomplish, but from taking a quick look at the files, I can tell you this.

The ADX*.BIN files are regular ADX files, and contain music tracks (as well as some speech for the announcer, but no SFX).

I would assume that the sound effects are contained in the S_*.BIN files. They are probably raw ADPCM. To this day, with all my experience, I have yet to find a tool to decode these ADPCM files, although I do have one to encode them. The other files are easily identifyable as graphics.

I suppose you could swap a few of them around if you really wanted to and see what happens, but I don't really see the point.

As for changing ADX between night/day stages, I doubt it's possible. But you could search 1ST_READ.BIN for instances of each ADX and see if there are two separate ones. Other than that, it would require a live dissassembler or very good SH4 skills.
my main goals are changing the hitsounds, as well as other generic sound effects (by generic i'm not including specific char's voices and stuff like that) also the announcer, and also trying to get different adx files for alter stages.
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Old 08-09-2005, 23:07
Darkfalz Darkfalz is offline
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And the point of it would be... what?
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Old 09-09-2005, 08:30
MrQ® MrQ® is offline
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to customize the game even more + double the quantity of music.
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Old 09-09-2005, 21:25
Darkfalz Darkfalz is offline
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Again, why?

I could customise just about any game with custom music, mixed up graphics and sounds, but what would be the point? Just for the heck of it?
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Old 10-09-2005, 08:52
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well dunno about other games, but i want this particular one with the stuff i want, i just care about this one. if it can be done, it'll be good, and i dun know where to start
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