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#1
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Temperature is getting too high, cool down...
Ok Kids,
calm down or as we say in germany 'keep your balls on the ground' .Seems that emotions boiling here a little bit too high. Nobody wants to harm anybody. If I did so, I throw my body on the ground, on my knees I lick your shoes, I pray for pardon, forgive a dishonorable and unworthy servant. And last but not least, nobody among us has time to waste with such a s.h.i.t. discussion. All we want - is a tech-talk about a not working program. Nobody talks here about C.R.A.C.K.S. or W.A.R.E.Z., we all have the concerning program legally bought. But we all have the problem that our dogs have eaten the 2nd disc and now we have dl some files from somewhere and want them working. Agreed? First step was done, now we want to talk about the remaining probs. The interface problems: a) Painted stone in inventory is not usable b) Objects are not usable among each other, so second torche can't be lit with one, no melody can be played with musical stones and hammer, fresquos could not be finished or painted My approach was to modify the action-script. But that's a cheap trick not worthy among experts like we are. Did anybody out there looked in the code and found a correspondig offset for this?
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#2
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I'm in fact blocked there!! there is not solution?
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#3
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but that is not our goal, we want a fully functional prog (I guess I give up trying to make a serious discussion here, shaking head)...
For all script kiddies: - play 'til the bison-puzzle, the one after talking and eating with the man at the fire (big fresquo with bull on the rock) - in front of the puzzle, do NOT click on the fresquo, but make a savegame - leave program - goto to <gamedir>\datas\cd1 - open file "cmn_cmn.bf" (the one with 26mb) in hex-editor - when you have the CD1, there is no need to make file-backup, otherwise make one - search for the string: >>WARP_1 script file for level "PRJ\riviere.lvl"<< (the complete string between >>..<<) - you'll find the following: ... --------------------------------------------------------------------------------------------- -- WARP_1 script file for level "PRJ\riviere.lvl", decor "Riviere", stage "Warp_1" -- Generated by Level Editor on 07/09/2004 09:06:41 --------------------------------------------------------------------------------------------- WARP_1= { --Init function --------------------------------------------------------------------------------------------- Initialize = function() InitRiviere( WARP_1.this ) WARP_1.evt = 0 if ( eMastermind==1 ) then SetNotifyZone("ZoneBisons", 0) if ( bAbriDecouvertB==0 ) then SetNotifyZone("ZoneSignes", 1) else SetNotifyZone("ZoneSignes", 0) end else SetNotifyZone("ZoneBisons", 1) SetNotifyZone("ZoneSignes", 0) end WARP_1.InterfaceMusicaleOff() eMastermindHit = {} eMastermindHit[1] = 0 eMastermindHit[2] = 0 eMastermindHit[3] = 0 eMastermindHit[4] = 0 eMastermindState = 0 WARP_1.MastermindReset() if ( ePierreMusicale5==1 ) then -- Basedoc EnableNewCards( {56}, 56, 1 ) -- end end, --UnInit function --------------------------------------------------------------------------------------------- UnInitialize = function () ... - change the following (just overwrite the bytes, do not shift or hazzle any bytes): 1.) WARP_1.evt = 0 to WARP_1.evt = 6 2.) eMastermindHit = {} eMastermindHit[1] = 0 eMastermindHit[2] = 0 eMastermindHit[3] = 0 eMastermindHit[4] = 0 eMastermindState = 0 to eMastermind = 1 --} eMastermindHit[1] = 5 eMastermindHit[2] = 3 eMastermindHit[3] = 6 eMastermindHit[4] = 2 eMastermindState = 4 3.) WARP_1.MastermindReset() to ePierreMusicale5 = 1 --) - save this, exit hex-ed. - start game - load savegame with bison puzzle - look at fresquo, click on it (arok speaks...) - go left - look at the 2nd fresquo (arok speaks again) - yippeeyeah, the entrance to the dwelling is open - directly besides the river - make new savegame - leave game - change "cmn_cmn.bf" with original one from cd or backup - start again - load last savegame and play on... thats it! dont ask for further script-patches, I hate this s.h.i.t.
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#4
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Quote:
Quote:
[Particularly board rule #3]
__________________
Please read the FileForums [URL="http://www.fileforums.com/showthread.php?t=54193"]BOARD RULES[/URL] and [URL="http://www.fileforums.com/showthread.php?t=73906"]FAQs[/URL]. This post may not be reproduced without prior written permission. Copyright (c) 2000-2008 All rights reserved to makes me feel special. :-) [COLOR=black] [/COLOR] |
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#5
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i think it's time to close this, i'll leave it up to you glh since you gave the warning.
__________________
I didn't ban you, BW did! [URL="http://www.cd-2-dvd.com"]cd-2-dvd.com[/URL] [QUOTE]Are you by chance a poet or writer ? Just wondering, your writing style is quite a shock to those of us who are used to illiterate warez kiddies going "OMG WT!F whErEz Da CRACKS !" all the time. You should bundle your signatures and get them published :D[/QUOTE] [QUOTE]Ever though that you never got viruses because... ... Norton didn't find them?[/QUOTE] |
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#6
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Just before this gets closed
![]() @Dabhand Quote:
![]() Sometime the way people write things it is hard to pick up exactly what they mean. Maybe they write this way on purpose? ![]() Ok, now this thread can be closed!
__________________
Can't find a Game Conversion? Check the 'Conversion INDEX'
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#7
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Yeah Grumpy says thread has to be closed now :P
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#8
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THREAD CLOSED !!!
__________________
Please read the FileForums [URL="http://www.fileforums.com/showthread.php?t=54193"]BOARD RULES[/URL] and [URL="http://www.fileforums.com/showthread.php?t=73906"]FAQs[/URL]. This post may not be reproduced without prior written permission. Copyright (c) 2000-2008 All rights reserved to makes me feel special. :-) [COLOR=black] [/COLOR] |
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