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#1
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Oh Lord, give 'em brain and confidence
when a command (here a conditional jump) is removed by the two
assembly commands NOP and NOP (coded bei 90 90) the jump (or whatever f.u.c.k.i.n.g. command) is eliminated and therefore can never be performed. It is gone, killed, blown to eternity - got it?? If you ever looked to the code you come to know that we are here at a script-interpreter, when the command "CS" is found then the next step within the game is done, i.e. change position of game character. In cavern2 we have not the command CS (guess it means "continue script") but there is the control-word "montagne" (which stands for next/ 2. Level) and therefore it jumps to the intro. This is normally in the demo-version the sign to end up (because there is no 2. level!!) and go to the beginning, because demo has ended here. But we have the full version from deviance with f.u.c.k.i.n.g. demo-EXE, so we must pass this sign - that's done here. No more comment on this, I'm not your nanny... Just do it and you will see that it works! |
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#2
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1. Nice to see you admitted your a warez user. Full version of deviance release.
2. Your talking to me as if I dont know ASM, check the coders section before you get banned, look for all posts from begining notice something? Thats right I was teaching people some ASM and how to code inject. 3. I do trainers, maybe you havent seen my work. 4. Learn to know what your talking about. Dont make me write out an explaination on how Flags work for jumps. As ive already did so in the coding section for day 3 of the tut. |
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#3
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eye2eye, please, don't mind newbies and DABhand's bitching, keep posting interesting articles like this for the technically minded forum members!
__________________
Joe Forster/STA For more information, see the FileForums forum rules and the PC Games forum FAQ! Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply! Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back! |
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#4
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Joe shhhhhhh, dont put me in the same category of newbies. As ive said before, you have knowledge, but I dont mean to come out and say this, your not on the same level as me. Again your post could be intepreted as a flame towards me and as you know against forum rules.
Anyways he wont be here much longer after admiting to using a deviance rls of the game. |
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#5
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Quote:
@Dabhand Quote:
__________________
Can't find a Game Conversion? Check the 'Conversion INDEX'
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#6
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Yeah, I'm not on the same level as DABhand. I already found the "Ignore List" feature of this forum a few months ago and not having to read his posts - except when quoted in a reply, that is - definitely saves me a lot of time and annoyance. It is nice to see, though, that he still keeps assuming things without even trying to find proofs for.
__________________
Joe Forster/STA For more information, see the FileForums forum rules and the PC Games forum FAQ! Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply! Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back! Last edited by Joe Forster/STA; 31-08-2005 at 08:50. |
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#7
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Quote:
Its the fact that Joe again decides to attack me on the forum, when I havent even talked to him in a long time. That annoys me. He can have me on the ignore list all he wants. But if he decides to flame me again out the of the blue I wont be happy about it. Its an old saying grumpy, "I dont mean to say it" something like "I didnt want to say it but I told you so" the same idea. |
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#8
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#9
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Temperature is getting too high, cool down...
Ok Kids,
calm down or as we say in germany 'keep your balls on the ground' .Seems that emotions boiling here a little bit too high. Nobody wants to harm anybody. If I did so, I throw my body on the ground, on my knees I lick your shoes, I pray for pardon, forgive a dishonorable and unworthy servant. And last but not least, nobody among us has time to waste with such a s.h.i.t. discussion. All we want - is a tech-talk about a not working program. Nobody talks here about C.R.A.C.K.S. or W.A.R.E.Z., we all have the concerning program legally bought. But we all have the problem that our dogs have eaten the 2nd disc and now we have dl some files from somewhere and want them working. Agreed? First step was done, now we want to talk about the remaining probs. The interface problems: a) Painted stone in inventory is not usable b) Objects are not usable among each other, so second torche can't be lit with one, no melody can be played with musical stones and hammer, fresquos could not be finished or painted My approach was to modify the action-script. But that's a cheap trick not worthy among experts like we are. Did anybody out there looked in the code and found a correspondig offset for this?
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